Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
@@ -60,12 +60,12 @@ namespace Subsurface.Items.Components
case "signal_in1":
if (signal == "0") return;
timeSinceReceived[0] = 0.0f;
isActive = true;
IsActive = true;
break;
case "signal_in2":
if (signal == "0") return;
timeSinceReceived[1] = 0.0f;
isActive = true;
IsActive = true;
break;
case "set_output":
output = signal;