Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -60,12 +60,12 @@ namespace Subsurface.Items.Components
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case "signal_in1":
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if (signal == "0") return;
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timeSinceReceived[0] = 0.0f;
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isActive = true;
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IsActive = true;
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break;
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case "signal_in2":
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if (signal == "0") return;
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timeSinceReceived[1] = 0.0f;
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isActive = true;
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IsActive = true;
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break;
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case "set_output":
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output = signal;
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