Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -179,7 +179,7 @@ namespace Subsurface.Items.Components
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{
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item.Combine(projectile);
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ropeBodies[ropeBodies.Length - 1].Enabled = false;
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isActive = false;
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IsActive = false;
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}
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}
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@@ -235,7 +235,7 @@ namespace Subsurface.Items.Components
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{
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if (joint != null) joint.Enabled = false;
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}
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isActive = false;
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IsActive = false;
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}
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}
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@@ -243,7 +243,7 @@ namespace Subsurface.Items.Components
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{
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base.Draw(spriteBatch);
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if (!isActive) return;
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if (!IsActive) return;
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RevoluteJoint firstJoint = null;
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@@ -279,7 +279,7 @@ namespace Subsurface.Items.Components
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public void Attach(Item projectile)
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{
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reload = 0.5f;
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isActive = true;
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IsActive = true;
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this.projectile = projectile;
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//Projectile projectileComponent = projectile.GetComponent<Projectile>();
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