Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -123,12 +123,12 @@ namespace Subsurface.Items.Components
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GameMain.World.RemoveJoint(stickJoint);
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stickJoint = null;
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isActive = false;
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IsActive = false;
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}
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}
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else
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{
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isActive = false;
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IsActive = false;
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}
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}
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@@ -209,7 +209,7 @@ namespace Subsurface.Items.Components
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stickTarget = targetBody;
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GameMain.World.AddJoint(stickJoint);
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isActive = true;
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IsActive = true;
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return false;
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}
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