Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
@@ -132,7 +132,7 @@ namespace Subsurface.Items.Components
powerPerTemp = 1.0f;
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -288,7 +288,7 @@ namespace Subsurface.Items.Components
bool valueChanged = false;
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
isActive = true;
IsActive = true;
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;