Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -132,7 +132,7 @@ namespace Subsurface.Items.Components
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powerPerTemp = 1.0f;
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isActive = true;
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IsActive = true;
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}
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public override void Update(float deltaTime, Camera cam)
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@@ -288,7 +288,7 @@ namespace Subsurface.Items.Components
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bool valueChanged = false;
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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isActive = true;
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IsActive = true;
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int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
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