Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -35,6 +35,16 @@ namespace Subsurface.Items.Components
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set { maxFlow = value; }
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}
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float currFlow;
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public float CurrFlow
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{
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get
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{
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if (!IsActive) return 0.0f;
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return Math.Abs(currFlow);
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}
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}
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public Pump(Item item, XElement element)
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: base(item, element)
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{
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@@ -55,6 +65,8 @@ namespace Subsurface.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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currFlow = 0.0f;
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if (targetLevel != null)
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{
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float hullPercentage = 0.0f;
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@@ -71,14 +83,14 @@ namespace Subsurface.Items.Components
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float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
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//flowPercentage = maxFlow * powerFactor;
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float deltaVolume = (flowPercentage/100.0f) * maxFlow * powerFactor;
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hull1.Volume += deltaVolume;
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currFlow = (flowPercentage / 100.0f) * maxFlow * powerFactor;
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hull1.Volume += currFlow;
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if (hull1.Volume > hull1.FullVolume) hull1.Pressure += 0.5f;
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if (hull2 != null)
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{
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hull2.Volume -= deltaVolume;
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hull2.Volume -= currFlow;
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if (hull2.Volume > hull1.FullVolume) hull2.Pressure += 0.5f;
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}
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@@ -90,28 +102,6 @@ namespace Subsurface.Items.Components
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hull1 = Hull.FindHull(item.Position, item.CurrentHull);
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}
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//private void GetHulls()
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//{
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// hull1 = null;
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// hull2 = null;
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// foreach (MapEntity e in item.linkedTo)
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// {
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// Hull hull = e as Hull;
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// if (hull == null) continue;
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// if (hull1 == null)
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// {
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// hull1 = hull;
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// }
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// else if (hull2 == null && hull != hull1)
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// {
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// hull2 = hull;
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// break;
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// }
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// }
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//}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
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@@ -120,11 +110,11 @@ namespace Subsurface.Items.Components
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GuiFrame.Draw(spriteBatch);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 100, 40), ((isActive) ? "TURN OFF" : "TURN ON")))
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 100, 40), ((IsActive) ? "TURN OFF" : "TURN ON")))
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{
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targetLevel = null;
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isActive = !isActive;
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if (!isActive) currPowerConsumption = 0.0f;
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IsActive = !IsActive;
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if (!IsActive) currPowerConsumption = 0.0f;
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item.NewComponentEvent(this, true);
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}
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@@ -148,11 +138,11 @@ namespace Subsurface.Items.Components
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if (connection.Name == "toggle")
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{
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isActive = !isActive;
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IsActive = !IsActive;
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}
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else if (connection.Name == "set_active")
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{
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isActive = (signal != "0");
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IsActive = (signal != "0");
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}
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else if (connection.Name == "set_speed")
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{
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@@ -171,13 +161,13 @@ namespace Subsurface.Items.Components
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}
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}
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if (!isActive) currPowerConsumption = 0.0f;
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if (!IsActive) currPowerConsumption = 0.0f;
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}
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public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
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{
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message.Write(Convert.ToByte(flowPercentage+100));
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message.Write(isActive);
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message.Write(IsActive);
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
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@@ -200,7 +190,7 @@ namespace Subsurface.Items.Components
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}
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FlowPercentage = newFlow;
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isActive = newActive;
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IsActive = newActive;
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}
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}
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}
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