Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
This commit is contained in:
@@ -157,7 +157,7 @@ namespace Subsurface.Items.Components
|
||||
itemList.Enabled = false;
|
||||
|
||||
fabricatedItem = obj as FabricableItem;
|
||||
isActive = true;
|
||||
IsActive = true;
|
||||
|
||||
timeUntilReady = fabricatedItem.RequiredTime;
|
||||
|
||||
@@ -179,7 +179,7 @@ namespace Subsurface.Items.Components
|
||||
|
||||
new Item(fabricatedItem.TargetItem, item.Position);
|
||||
|
||||
isActive = false;
|
||||
IsActive = false;
|
||||
fabricatedItem = null;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user