Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
@@ -157,7 +157,7 @@ namespace Subsurface.Items.Components
itemList.Enabled = false;
fabricatedItem = obj as FabricableItem;
isActive = true;
IsActive = true;
timeUntilReady = fabricatedItem.RequiredTime;
@@ -179,7 +179,7 @@ namespace Subsurface.Items.Components
new Item(fabricatedItem.TargetItem, item.Position);
isActive = false;
IsActive = false;
fabricatedItem = null;
}