Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
@@ -59,7 +59,7 @@ namespace Subsurface.Items.Components
limbPositions.Add(lp);
}
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -76,7 +76,7 @@ namespace Subsurface.Items.Components
character.AnimController.Anim = AnimController.Animation.None;
character = null;
}
isActive = false;
IsActive = false;
return;
}
@@ -131,9 +131,9 @@ namespace Subsurface.Items.Components
public override bool Use(float deltaTime, Character activator = null)
{
if (activator.SelectedConstruction != item)
if (character==null || activator!=character || character.SelectedConstruction != item)
{
activator = null;
character = null;
return false;
}
@@ -146,8 +146,7 @@ namespace Subsurface.Items.Components
public override void SecondaryUse(float deltaTime, Character character = null)
{
if (character == null) return;
if (character.SelectedConstruction!=item)
if (this.character == null || this.character!=character || this.character.SelectedConstruction!=item)
{
character = null;
return;
@@ -186,6 +185,9 @@ namespace Subsurface.Items.Components
public override bool Pick(Character picker)
{
item.SendSignal("1", "signal_out");
PlaySound(ActionType.OnUse, item.Position);
return true;
}
@@ -194,7 +196,7 @@ namespace Subsurface.Items.Components
if (character!=null && character.SelectedConstruction == item)
{
character = null;
isActive = false;
IsActive = false;
if (activator != null) activator.AnimController.Anim = AnimController.Animation.None;
return false;
@@ -204,7 +206,7 @@ namespace Subsurface.Items.Components
character = activator;
if (activator == null) return false;
isActive = true;
IsActive = true;
}
item.SendSignal("1", "signal_out");
@@ -49,7 +49,7 @@ namespace Subsurface.Items.Components
public Engine(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
}
public float CurrentVolume
@@ -157,7 +157,7 @@ namespace Subsurface.Items.Components
itemList.Enabled = false;
fabricatedItem = obj as FabricableItem;
isActive = true;
IsActive = true;
timeUntilReady = fabricatedItem.RequiredTime;
@@ -179,7 +179,7 @@ namespace Subsurface.Items.Components
new Item(fabricatedItem.TargetItem, item.Position);
isActive = false;
IsActive = false;
fabricatedItem = null;
}
@@ -11,7 +11,7 @@ namespace Subsurface.Items.Components
public MiniMap(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -19,10 +19,16 @@ namespace Subsurface.Items.Components
return (running && item.Condition>0.0f);
}
public float CurrFlow
{
get;
private set;
}
public OxygenGenerator(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
ventList = new List<Vent>();
@@ -34,6 +40,7 @@ namespace Subsurface.Items.Components
{
base.Update(deltaTime, cam);
CurrFlow = 0.0f;
currPowerConsumption = powerConsumption;
if (item.CurrentHull == null) return;
@@ -54,11 +61,11 @@ namespace Subsurface.Items.Components
}
running = true;
float deltaOxygen = Math.Min(voltage, 1.0f) * 50000.0f;
item.CurrentHull.Oxygen += deltaOxygen * deltaTime;
UpdateVents(deltaOxygen);
CurrFlow = Math.Min(voltage, 1.0f) * 50000.0f;
item.CurrentHull.Oxygen += CurrFlow * deltaTime;
UpdateVents(CurrFlow);
voltage = 0.0f;
@@ -35,6 +35,16 @@ namespace Subsurface.Items.Components
set { maxFlow = value; }
}
float currFlow;
public float CurrFlow
{
get
{
if (!IsActive) return 0.0f;
return Math.Abs(currFlow);
}
}
public Pump(Item item, XElement element)
: base(item, element)
{
@@ -55,6 +65,8 @@ namespace Subsurface.Items.Components
public override void Update(float deltaTime, Camera cam)
{
currFlow = 0.0f;
if (targetLevel != null)
{
float hullPercentage = 0.0f;
@@ -71,14 +83,14 @@ namespace Subsurface.Items.Components
float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
//flowPercentage = maxFlow * powerFactor;
float deltaVolume = (flowPercentage/100.0f) * maxFlow * powerFactor;
hull1.Volume += deltaVolume;
currFlow = (flowPercentage / 100.0f) * maxFlow * powerFactor;
hull1.Volume += currFlow;
if (hull1.Volume > hull1.FullVolume) hull1.Pressure += 0.5f;
if (hull2 != null)
{
hull2.Volume -= deltaVolume;
hull2.Volume -= currFlow;
if (hull2.Volume > hull1.FullVolume) hull2.Pressure += 0.5f;
}
@@ -90,28 +102,6 @@ namespace Subsurface.Items.Components
hull1 = Hull.FindHull(item.Position, item.CurrentHull);
}
//private void GetHulls()
//{
// hull1 = null;
// hull2 = null;
// foreach (MapEntity e in item.linkedTo)
// {
// Hull hull = e as Hull;
// if (hull == null) continue;
// if (hull1 == null)
// {
// hull1 = hull;
// }
// else if (hull2 == null && hull != hull1)
// {
// hull2 = hull;
// break;
// }
// }
//}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
@@ -120,11 +110,11 @@ namespace Subsurface.Items.Components
GuiFrame.Draw(spriteBatch);
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 100, 40), ((isActive) ? "TURN OFF" : "TURN ON")))
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 100, 40), ((IsActive) ? "TURN OFF" : "TURN ON")))
{
targetLevel = null;
isActive = !isActive;
if (!isActive) currPowerConsumption = 0.0f;
IsActive = !IsActive;
if (!IsActive) currPowerConsumption = 0.0f;
item.NewComponentEvent(this, true);
}
@@ -148,11 +138,11 @@ namespace Subsurface.Items.Components
if (connection.Name == "toggle")
{
isActive = !isActive;
IsActive = !IsActive;
}
else if (connection.Name == "set_active")
{
isActive = (signal != "0");
IsActive = (signal != "0");
}
else if (connection.Name == "set_speed")
{
@@ -171,13 +161,13 @@ namespace Subsurface.Items.Components
}
}
if (!isActive) currPowerConsumption = 0.0f;
if (!IsActive) currPowerConsumption = 0.0f;
}
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{
message.Write(Convert.ToByte(flowPercentage+100));
message.Write(isActive);
message.Write(IsActive);
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
@@ -200,7 +190,7 @@ namespace Subsurface.Items.Components
}
FlowPercentage = newFlow;
isActive = newActive;
IsActive = newActive;
}
}
}
@@ -77,7 +77,7 @@ namespace Subsurface.Items.Components
if (voltage < minVoltage) return;
if (GUI.DrawButton(spriteBatch, new Rectangle(x+20, y+20, 200, 30), "Activate Radar")) isActive = !isActive;
if (GUI.DrawButton(spriteBatch, new Rectangle(x+20, y+20, 200, 30), "Activate Radar")) IsActive = !IsActive;
int radius = GuiFrame.Rect.Height / 2 - 10;
DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
@@ -92,7 +92,7 @@ namespace Subsurface.Items.Components
//lineEnd += new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)) * Math.Min(width, height) / 2.0f;
//GUI.DrawLine(spriteBatch, GuiFrame.Center, lineEnd, Color.Green);
if (!isActive) return;
if (!IsActive) return;
if (pingCircle!=null)
{
@@ -132,7 +132,7 @@ namespace Subsurface.Items.Components
powerPerTemp = 1.0f;
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -288,7 +288,7 @@ namespace Subsurface.Items.Components
bool valueChanged = false;
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
isActive = true;
IsActive = true;
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
@@ -62,7 +62,7 @@ namespace Subsurface.Items.Components
public Steering(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)