Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -48,7 +48,7 @@ namespace Subsurface.Items.Components
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throwing = true;
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isActive = true;
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IsActive = true;
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return true;
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}
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@@ -73,7 +73,7 @@ namespace Subsurface.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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if (!item.body.Enabled) return;
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if (!picker.HasSelectedItem(item)) isActive = false;
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if (!picker.HasSelectedItem(item)) IsActive = false;
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if (!picker.GetInputState(InputType.SecondaryHeld) && !throwing) throwPos = 0.0f;
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