Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
@@ -46,7 +46,7 @@ namespace Subsurface.Items.Components
if (reload < 0.0f)
{
reload = 0.0f;
isActive = false;
IsActive = false;
}
}
@@ -54,7 +54,7 @@ namespace Subsurface.Items.Components
{
if (character == null) return false;
if (!character.GetInputState(InputType.SecondaryHeld) || reload > 0.0f) return false;
isActive = true;
IsActive = true;
reload = 1.0f;
List<Body> limbBodies = new List<Body>();