Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -46,7 +46,7 @@ namespace Subsurface.Items.Components
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if (reload < 0.0f)
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{
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reload = 0.0f;
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isActive = false;
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IsActive = false;
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}
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}
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@@ -54,7 +54,7 @@ namespace Subsurface.Items.Components
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{
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if (character == null) return false;
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if (!character.GetInputState(InputType.SecondaryHeld) || reload > 0.0f) return false;
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isActive = true;
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IsActive = true;
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reload = 1.0f;
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List<Body> limbBodies = new List<Body>();
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