Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
@@ -118,7 +118,7 @@ namespace Subsurface.Items.Components
if (picker.Inventory == null) return;
item.body.Enabled = true;
isActive = false;
IsActive = false;
//item.Unequip();
@@ -140,7 +140,7 @@ namespace Subsurface.Items.Components
if (picker.TrySelectItem(item))
{
item.body.Enabled = true;
isActive = true;
IsActive = true;
}
}
@@ -151,7 +151,7 @@ namespace Subsurface.Items.Components
picker.DeselectItem(item);
item.body.Enabled = false;
isActive = false;
IsActive = false;
}
public override bool Pick(Character picker)
@@ -213,7 +213,7 @@ namespace Subsurface.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (!item.body.Enabled) return;
if (!picker.HasSelectedItem(item)) isActive = false;
if (!picker.HasSelectedItem(item)) IsActive = false;
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);