Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
This commit is contained in:
@@ -118,7 +118,7 @@ namespace Subsurface.Items.Components
|
||||
if (picker.Inventory == null) return;
|
||||
|
||||
item.body.Enabled = true;
|
||||
isActive = false;
|
||||
IsActive = false;
|
||||
|
||||
//item.Unequip();
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace Subsurface.Items.Components
|
||||
if (picker.TrySelectItem(item))
|
||||
{
|
||||
item.body.Enabled = true;
|
||||
isActive = true;
|
||||
IsActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -151,7 +151,7 @@ namespace Subsurface.Items.Components
|
||||
picker.DeselectItem(item);
|
||||
|
||||
item.body.Enabled = false;
|
||||
isActive = false;
|
||||
IsActive = false;
|
||||
}
|
||||
|
||||
public override bool Pick(Character picker)
|
||||
@@ -213,7 +213,7 @@ namespace Subsurface.Items.Components
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (!item.body.Enabled) return;
|
||||
if (!picker.HasSelectedItem(item)) isActive = false;
|
||||
if (!picker.HasSelectedItem(item)) IsActive = false;
|
||||
|
||||
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user