Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -290,6 +290,23 @@ namespace Subsurface
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if (commands.Length < 2) break;
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Submarine.Load(string.Join(" ", commands.Skip(1)));
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break;
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case "cleansub":
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for (int i = MapEntity.mapEntityList.Count-1; i>=0; i--)
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{
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MapEntity me = MapEntity.mapEntityList[i];
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if (me.SimPosition.Length()>200.0f)
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{
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DebugConsole.NewMessage("Removed "+me.Name+" (simposition "+me.SimPosition+")", Color.Orange);
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MapEntity.mapEntityList.RemoveAt(i);
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}
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else if (me.MoveWithLevel)
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{
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DebugConsole.NewMessage("Removed " + me.Name + " (MoveWithLevel==true)", Color.Orange);
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MapEntity.mapEntityList.RemoveAt(i);
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}
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}
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break;
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case "messagebox":
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if (commands.Length < 3) break;
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new GUIMessageBox(commands[1], commands[2]);
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