Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -519,9 +519,7 @@ namespace Subsurface
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public void Update(Camera cam, float deltaTime)
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{
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UpdateNetplayerPosition();
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Vector2 flowForce = Vector2.Zero;
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FindLowestLimb();
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@@ -543,8 +541,7 @@ namespace Subsurface
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if (currentHull.Volume > currentHull.FullVolume * 0.95f ||
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ConvertUnits.ToSimUnits(currentHull.Surface) - floorY > HeadPosition * 0.95f)
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inWater = true;
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inWater = true;
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}
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foreach (Limb limb in Limbs)
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