Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
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<damagesound file="Content/Sounds/Damage/StructureBlunt2.ogg" damagerange="20.0,30.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt3.ogg" damagerange="25.0,50.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt4.ogg" damagerange="40.0,80.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt5.ogg" damagerange="70.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt5.ogg" damagerange="60.0,80.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt6.ogg" damagerange="60.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt7.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch1.ogg" damagerange="0.0,40.0" damagesoundtype="StructureSlash"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch2.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>