Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -19,7 +19,7 @@
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<!-- the item must contain a welding fuel tank for it to work -->
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<RequiredItems name="Welding Fuel Tank" type="Contained" msg="Welding fuel required"/>
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<sound file="weldingTool.ogg" type="OnUse" range="500.0"/>
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<sound file="weldingTool.ogg" type="OnUse" range="500.0" loop="true"/>
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<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
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@@ -64,7 +64,7 @@
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<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
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<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-20.0" Condition="-3.0"/>
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<sound file="plasmaCutter.ogg" type="OnUse" range="500.0"/>
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<sound file="plasmaCutter.ogg" type="OnUse" range="500.0" loop="true"/>
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<Fixable name="structure"/>
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