Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -24,7 +24,7 @@
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<GuiFrame rect="0,0,0.6,0.7" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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<requireditem name="Fuel Rod" type="Contained" msg="Fuel required to run the engine"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02f"/>
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<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
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<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/>
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