Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -8,7 +8,7 @@
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<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
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<sound file="oxygengenerator.ogg" type="OnActive" range="2000.0" volume="CurrPowerConsumption" volumemultiplier="0.001f"/>
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<sound file="oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
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</OxygenGenerator>
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<trigger/>
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@@ -30,7 +30,7 @@
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<Sprite texture ="vent.png" depth="0.85"/>
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<Vent>
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<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f"/>
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<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f" loop="true"/>
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</Vent>
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</Item>
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