Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -10,7 +10,7 @@
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<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
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<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume"/>
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<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
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</Engine>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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