Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
+1 -1
View File
@@ -10,7 +10,7 @@
<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
</Engine>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">