Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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@@ -9,6 +9,7 @@
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<Door>
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<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.05" origin="0.5,0.0"/>
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<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
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<sound file="door.ogg" type="OnUse" range="500.0"/>
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</Door>
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<AiTarget sightrange="5000.0"/>
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@@ -32,6 +33,7 @@
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<Door window="0,-18,10,89">
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<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.0" origin="0.5,0.0"/>
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<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
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<sound file="door.ogg" type="OnUse" range="500.0"/>
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</Door>
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<AiTarget sightrange="5000.0"/>
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