(92a838f87) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -28,6 +28,7 @@ namespace Barotrauma
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public enum AIBehaviorAfterAttack
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{
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FallBack,
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FallBackUntilCanAttack,
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PursueIfCanAttack,
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Pursue
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}
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@@ -188,7 +189,7 @@ namespace Barotrauma
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public readonly List<Affliction> Afflictions = new List<Affliction>();
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/// <summary>
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/// Only affects ai decision making.
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/// Only affects ai decision making. All the conditionals has to be met in order to select the attack. TODO: allow to define conditionals using any (implemented in StatusEffect -> move from there to PropertyConditional?)
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/// </summary>
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public List<PropertyConditional> Conditionals { get; private set; } = new List<PropertyConditional>();
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