Blood in the Water Hotfix 2 - 1.4.6.0

This commit is contained in:
Markus Isberg
2024-05-02 14:08:04 +03:00
parent ff1b8951a7
commit 0a0a9784c5
26 changed files with 304 additions and 191 deletions
@@ -2321,6 +2321,29 @@ namespace Barotrauma
} }
})); }));
commands.Add(new Command("converttowreck", "", (string[] args) =>
{
if (Screen.Selected is not SubEditorScreen)
{
ThrowError("The command can only be used in the submarine editor.");
return;
}
if (Submarine.MainSub == null)
{
ThrowError("Load a submarine first to convert it to a wreck.");
return;
}
if (Submarine.MainSub.Info.SubmarineElement == null)
{
ThrowError("The submarine must be saved before you can convert it to a wreck.");
return;
}
var wreckedSubmarineInfo = new SubmarineInfo(filePath: string.Empty, element: WreckConverter.ConvertToWreck(Submarine.MainSub.Info.SubmarineElement));
wreckedSubmarineInfo.Name += "_Wrecked";
wreckedSubmarineInfo.Type = SubmarineType.Wreck;
GameMain.SubEditorScreen.LoadSub(wreckedSubmarineInfo);
}));
#if DEBUG #if DEBUG
commands.Add(new Command("listspamfilters", "Lists filters that are in the global spam filter.", (string[] args) => commands.Add(new Command("listspamfilters", "Lists filters that are in the global spam filter.", (string[] args) =>
{ {
@@ -2434,29 +2457,6 @@ namespace Barotrauma
} }
})); }));
commands.Add(new Command("converttowreck", "", (string[] args) =>
{
if (Screen.Selected is not SubEditorScreen)
{
ThrowError("The command can only be used in the submarine editor.");
return;
}
if (Submarine.MainSub == null)
{
ThrowError("Load a submarine first to convert it to a wreck.");
return;
}
if (Submarine.MainSub.Info.SubmarineElement == null)
{
ThrowError("The submarine must be saved before you can convert it to a wreck.");
return;
}
var wreckedSubmarineInfo = new SubmarineInfo(filePath: string.Empty, element: WreckConverter.ConvertToWreck(Submarine.MainSub.Info.SubmarineElement));
wreckedSubmarineInfo.Name += "_Wrecked";
wreckedSubmarineInfo.Type = SubmarineType.Wreck;
GameMain.SubEditorScreen.LoadSub(wreckedSubmarineInfo);
}));
commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) => commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
{ {
float defaultZoom = Screen.Selected.Cam.DefaultZoom; float defaultZoom = Screen.Selected.Cam.DefaultZoom;
@@ -1735,7 +1735,7 @@ namespace Barotrauma
if (!ItemAndAllContainersInteractable(subItem)) { continue; } if (!ItemAndAllContainersInteractable(subItem)) { continue; }
//don't list items in a character inventory (the ones in a crew member's inventory are counted below) //don't list items in a character inventory (the ones in a crew member's inventory are counted below)
var rootInventoryOwner = subItem.GetRootInventoryOwner(); var rootInventoryOwner = subItem.GetRootInventoryOwner();
if (rootInventoryOwner != null) { continue; } if (rootInventoryOwner is Character) { continue; }
AddOwnedItem(subItem); AddOwnedItem(subItem);
} }
} }
@@ -806,12 +806,18 @@ namespace Barotrauma
{ {
if (order.Identifier == Tags.DeconstructThis) if (order.Identifier == Tags.DeconstructThis)
{ {
Item.DeconstructItems.Add(item); foreach (var stackedItem in item.GetStackedItems())
{
Item.DeconstructItems.Add(stackedItem);
}
HintManager.OnItemMarkedForDeconstruction(order.OrderGiver); HintManager.OnItemMarkedForDeconstruction(order.OrderGiver);
} }
else else
{ {
Item.DeconstructItems.Remove(item); foreach (var stackedItem in item.GetStackedItems())
{
Item.DeconstructItems.Remove(stackedItem);
}
} }
} }
} }
@@ -820,8 +826,19 @@ namespace Barotrauma
WallSection ws = null; WallSection ws = null;
if (order.TargetType == Order.OrderTargetType.Entity && order.TargetEntity is IIgnorable ignorable) if (order.TargetType == Order.OrderTargetType.Entity && order.TargetEntity is IIgnorable ignorable)
{ {
ignorable.OrderedToBeIgnored = order.Identifier == Tags.IgnoreThis; if (ignorable is Item item)
AddOrder(order.Clone(), null); {
foreach (var stackedItem in item.GetStackedItems())
{
stackedItem.OrderedToBeIgnored = order.Identifier == Tags.IgnoreThis;
AddOrder(order.Clone().WithTargetEntity(stackedItem), fadeOutTime: null);
}
}
else
{
ignorable.OrderedToBeIgnored = order.Identifier == Tags.IgnoreThis;
AddOrder(order.Clone(), fadeOutTime: null);
}
} }
else if (order.TargetType == Order.OrderTargetType.WallSection && order.TargetEntity is Structure s) else if (order.TargetType == Order.OrderTargetType.WallSection && order.TargetEntity is Structure s)
{ {
@@ -830,7 +847,7 @@ namespace Barotrauma
if (ws != null) if (ws != null)
{ {
ws.OrderedToBeIgnored = order.Identifier == Tags.IgnoreThis; ws.OrderedToBeIgnored = order.Identifier == Tags.IgnoreThis;
AddOrder(order.WithWallSection(s, wallSectionIndex), null); AddOrder(order.WithWallSection(s, wallSectionIndex), fadeOutTime: null);
} }
} }
else else
@@ -841,9 +858,9 @@ namespace Barotrauma
{ {
hull = Hull.FindHull(ws.WorldPosition); hull = Hull.FindHull(ws.WorldPosition);
} }
else if (order.TargetEntity is Item i) else if (order.TargetEntity is Item item)
{ {
hull = i.CurrentHull; hull = item.CurrentHull;
} }
else if (order.TargetEntity is ISpatialEntity se) else if (order.TargetEntity is ISpatialEntity se)
{ {
@@ -1238,7 +1255,7 @@ namespace Barotrauma
if (GUI.DisableHUD) { return; } if (GUI.DisableHUD) { return; }
if (CoroutineManager.IsCoroutineRunning("LevelTransition") || CoroutineManager.IsCoroutineRunning("SubmarineTransition")) { return; } if (CoroutineManager.IsCoroutineRunning("LevelTransition") || CoroutineManager.IsCoroutineRunning("SubmarineTransition")) { return; }
commandFrame?.AddToGUIUpdateList(); commandFrame?.AddToGUIUpdateList(order: 1);
if (GUI.DisableUpperHUD) { return; } if (GUI.DisableUpperHUD) { return; }
@@ -1977,8 +1994,6 @@ namespace Barotrauma
{ {
if (commandFrame != null) { DisableCommandUI(); } if (commandFrame != null) { DisableCommandUI(); }
CharacterHealth.OpenHealthWindow = null;
// Character context works differently to others as we still use the "basic" command interface, // Character context works differently to others as we still use the "basic" command interface,
// but the order will be automatically assigned to this character // but the order will be automatically assigned to this character
isContextual = forceContextual; isContextual = forceContextual;
@@ -720,9 +720,16 @@ namespace Barotrauma
if (errorMsgs.Any()) if (errorMsgs.Any())
{ {
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("Warning"), string.Join("\n\n", errorMsgs), new Vector2(0.25f, 0.0f), new Point(400, 200)); GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("Warning"), string.Empty, new Vector2(0.25f, 0.0f), minSize: new Point(GUI.IntScale(650), GUI.IntScale(650)));
if (warnings.Any()) if (warnings.Any())
{ {
var textListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.75f), msgBox.Content.RectTransform));
var text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textListBox.Content.RectTransform), string.Join("\n\n", errorMsgs), wrap: true)
{
CanBeFocused = false
};
text.RectTransform.MinSize = new Point(0, (int)text.TextSize.Y);
Point size = msgBox.RectTransform.NonScaledSize; Point size = msgBox.RectTransform.NonScaledSize;
GUITickBox suppress = new GUITickBox(new RectTransform(new Vector2(1f, 0.33f), msgBox.Content.RectTransform), TextManager.Get("editor.suppresswarnings")); GUITickBox suppress = new GUITickBox(new RectTransform(new Vector2(1f, 0.33f), msgBox.Content.RectTransform), TextManager.Get("editor.suppresswarnings"));
msgBox.RectTransform.NonScaledSize = new Point(size.X, size.Y + suppress.RectTransform.NonScaledSize.Y); msgBox.RectTransform.NonScaledSize = new Point(size.X, size.Y + suppress.RectTransform.NonScaledSize.Y);
@@ -736,7 +743,6 @@ namespace Barotrauma
SubEditorScreen.SuppressedWarnings.Add(warning); SubEditorScreen.SuppressedWarnings.Add(warning);
} }
} }
return true; return true;
}; };
} }
@@ -1820,7 +1820,7 @@ namespace Barotrauma.Networking
if (Screen.Selected != GameMain.GameScreen) if (Screen.Selected != GameMain.GameScreen)
{ {
new GUIMessageBox(TextManager.Get("PleaseWait"), TextManager.Get(allowSpectating ? "RoundRunningSpectateEnabled" : "RoundRunningSpectateDisabled")); new GUIMessageBox(TextManager.Get("PleaseWait"), TextManager.Get(allowSpectating ? "RoundRunningSpectateEnabled" : "RoundRunningSpectateDisabled"));
if (!(Screen.Selected is ModDownloadScreen)) { GameMain.NetLobbyScreen.Select(); } if (Screen.Selected is not ModDownloadScreen) { GameMain.NetLobbyScreen.Select(); }
} }
} }
} }
@@ -57,6 +57,7 @@ namespace Barotrauma
private GUILayoutGroup roundControlsHolder; private GUILayoutGroup roundControlsHolder;
public GUIButton SettingsButton { get; private set; } public GUIButton SettingsButton { get; private set; }
public GUIButton ServerMessageButton { get; private set; }
public static GUIButton JobInfoFrame { get; set; } public static GUIButton JobInfoFrame { get; set; }
private GUITickBox spectateBox; private GUITickBox spectateBox;
@@ -427,6 +428,20 @@ namespace Barotrauma
TextGetter = serverNameShadow.TextGetter = () => GameMain.Client?.ServerName TextGetter = serverNameShadow.TextGetter = () => GameMain.Client?.ServerName
}; };
ServerMessageButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.15f), serverInfoContent.RectTransform, Anchor.BottomLeft),
TextManager.Get("workshopitemdescription"), style: "GUIButtonSmall")
{
IgnoreLayoutGroups = true,
OnClicked = (bt, userdata) =>
{
if (GameMain.Client?.ServerSettings is { } serverSettings)
{
CreateServerMessagePopup(serverSettings.ServerName, serverSettings.ServerMessageText);
}
return true;
}
};
playStyleIconContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.4f), serverInfoContent.RectTransform, Anchor.BottomRight), isHorizontal: true, childAnchor: Anchor.BottomRight) playStyleIconContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.4f), serverInfoContent.RectTransform, Anchor.BottomRight), isHorizontal: true, childAnchor: Anchor.BottomRight)
{ {
AbsoluteSpacing = GUI.IntScale(5) AbsoluteSpacing = GUI.IntScale(5)
@@ -455,8 +470,23 @@ namespace Barotrauma
} }
}; };
SettingsButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), serverInfoContent.RectTransform, Anchor.TopRight), SettingsButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.4f), serverInfoContent.RectTransform, Anchor.TopRight),
TextManager.Get("ServerSettingsButton"), style: "GUIButtonSmall"); TextManager.Get("ServerSettingsButton"), style: "GUIButtonFreeScale");
}
private void CreateServerMessagePopup(string serverName, string message)
{
if (string.IsNullOrEmpty(message)) { return; }
var popup = new GUIMessageBox(serverName, string.Empty, minSize: new Point(GUI.IntScale(650), GUI.IntScale(650)));
//popup.Content.Stretch = true;
popup.Header.Font = GUIStyle.LargeFont;
popup.Header.RectTransform.MinSize = new Point(0, (int)popup.Header.TextSize.Y);
var textListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), popup.Content.RectTransform));
var text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textListBox.Content.RectTransform), message, wrap: true)
{
CanBeFocused = false
};
text.RectTransform.MinSize = new Point(0, (int)text.TextSize.Y);
} }
public void RefreshPlaystyleIcons() public void RefreshPlaystyleIcons()
@@ -1474,7 +1504,8 @@ namespace Barotrauma
} }
else else
{ {
GameMain.Client.RequestStartRound(); //if a campaign is active, and we're not setting one up atm, start button continues the existing campaign
GameMain.Client.RequestStartRound(continueCampaign: GameMain.GameSession?.GameMode is CampaignMode && CampaignSetupFrame is not { Visible: true });
CoroutineManager.StartCoroutine(WaitForStartRound(StartButton), "WaitForStartRound"); CoroutineManager.StartCoroutine(WaitForStartRound(StartButton), "WaitForStartRound");
} }
return true; return true;
@@ -1570,10 +1601,7 @@ namespace Barotrauma
chatInput.OnTextChanged += GameMain.Client.TypingChatMessage; chatInput.OnTextChanged += GameMain.Client.TypingChatMessage;
chatInput.OnDeselected += (sender, key) => chatInput.OnDeselected += (sender, key) =>
{ {
if (GameMain.Client != null) GameMain.Client?.ChatBox.ChatManager.Clear();
{
GameMain.Client.ChatBox.ChatManager.Clear();
}
}; };
//disable/hide elements the clients are not supposed to use/see //disable/hide elements the clients are not supposed to use/see
@@ -1815,6 +1815,7 @@ namespace Barotrauma
public void StoreServerFilters() public void StoreServerFilters()
{ {
if (loadingServerFilters) { return; }
foreach (KeyValuePair<Identifier, GUITickBox> filterBox in filterTickBoxes) foreach (KeyValuePair<Identifier, GUITickBox> filterBox in filterTickBoxes)
{ {
ServerListFilters.Instance.SetAttribute(filterBox.Key, filterBox.Value.Selected.ToString()); ServerListFilters.Instance.SetAttribute(filterBox.Key, filterBox.Value.Selected.ToString());
@@ -1826,8 +1827,10 @@ namespace Barotrauma
GameSettings.SaveCurrentConfig(); GameSettings.SaveCurrentConfig();
} }
private bool loadingServerFilters;
public void LoadServerFilters() public void LoadServerFilters()
{ {
loadingServerFilters = true;
XDocument currentConfigDoc = XMLExtensions.TryLoadXml(GameSettings.PlayerConfigPath); XDocument currentConfigDoc = XMLExtensions.TryLoadXml(GameSettings.PlayerConfigPath);
ServerListFilters.Init(currentConfigDoc.Root.GetChildElement("serverfilters")); ServerListFilters.Init(currentConfigDoc.Root.GetChildElement("serverfilters"));
foreach (KeyValuePair<Identifier, GUITickBox> filterBox in filterTickBoxes) foreach (KeyValuePair<Identifier, GUITickBox> filterBox in filterTickBoxes)
@@ -1845,6 +1848,7 @@ namespace Barotrauma
var child = ternaryFilter.Value.ListBox.Content.GetChildByUserData(ternaryOption); var child = ternaryFilter.Value.ListBox.Content.GetChildByUserData(ternaryOption);
ternaryFilter.Value.Select(ternaryFilter.Value.ListBox.Content.GetChildIndex(child)); ternaryFilter.Value.Select(ternaryFilter.Value.ListBox.Content.GetChildIndex(child));
} }
loadingServerFilters = false;
} }
} }
@@ -868,12 +868,8 @@ namespace Barotrauma
string prefabTags = GetPrefabTags(it); string prefabTags = GetPrefabTags(it);
if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(prefabTags)) { return text; } if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(prefabTags)) { return text; }
text = text.Remove(prefabTags); string[] splitTags = text.Split(',');
if (text.StartsWith(",")) return string.Join(',', splitTags.Where(t => !it.Prefab.Tags.Contains(t)));
{
text = text.Remove(0, 1);
}
return text;
} }
static string GetPrefabTags(Item it) => string.Join(',', it.Prefab.Tags); static string GetPrefabTags(Item it) => string.Join(',', it.Prefab.Tags);
@@ -444,6 +444,7 @@ namespace Barotrauma
var modifiedLine = line; var modifiedLine = line;
while (font.MeasureString($"{modifiedLine}...").X > lineX) while (font.MeasureString($"{modifiedLine}...").X > lineX)
{ {
if (modifiedLine.Length == 0) { break; }
modifiedLine = modifiedLine[..^1]; modifiedLine = modifiedLine[..^1];
} }
sb.AppendLine($"{modifiedLine}..."); sb.AppendLine($"{modifiedLine}...");
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product> <Product>Barotrauma</Product>
<Version>1.4.4.1</Version> <Version>1.4.6.0</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright> <Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
+1 -1
View File
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product> <Product>Barotrauma</Product>
<Version>1.4.4.1</Version> <Version>1.4.6.0</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright> <Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product> <Product>Barotrauma</Product>
<Version>1.4.4.1</Version> <Version>1.4.6.0</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright> <Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product> <Product>Barotrauma Dedicated Server</Product>
<Version>1.4.4.1</Version> <Version>1.4.6.0</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright> <Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName> <AssemblyName>DedicatedServer</AssemblyName>
+1 -1
View File
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product> <Product>Barotrauma Dedicated Server</Product>
<Version>1.4.4.1</Version> <Version>1.4.6.0</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright> <Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName> <AssemblyName>DedicatedServer</AssemblyName>
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product> <Product>Barotrauma Dedicated Server</Product>
<Version>1.4.4.1</Version> <Version>1.4.6.0</Version>
<Copyright>Copyright © FakeFish 2018-2023</Copyright> <Copyright>Copyright © FakeFish 2018-2023</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName> <AssemblyName>DedicatedServer</AssemblyName>
@@ -123,7 +123,7 @@ namespace Barotrauma
{ {
Abandon = true; Abandon = true;
} }
else if (item.ParentInventory != null) else if (item.ParentInventory != null && item.GetRootInventoryOwner() != character)
{ {
if (!objectiveManager.HasOrder<AIObjectiveCleanupItems>()) if (!objectiveManager.HasOrder<AIObjectiveCleanupItems>())
{ {
@@ -368,7 +368,7 @@ namespace Barotrauma
return new AIObjectiveGoTo(moveToTarget, character, objectiveManager, repeat: false, getDivingGearIfNeeded: AllowToFindDivingGear, closeEnough: DefaultReach) return new AIObjectiveGoTo(moveToTarget, character, objectiveManager, repeat: false, getDivingGearIfNeeded: AllowToFindDivingGear, closeEnough: DefaultReach)
{ {
// If the root container changes, the item is no longer where it was (taken by someone -> need to find another item) // If the root container changes, the item is no longer where it was (taken by someone -> need to find another item)
AbortCondition = obj => targetItem == null || targetItem.GetRootInventoryOwner() != moveToTarget, AbortCondition = obj => targetItem == null || (targetItem.GetRootInventoryOwner() is Entity owner && owner != moveToTarget && owner != character),
SpeakIfFails = false, SpeakIfFails = false,
endNodeFilter = CreateEndNodeFilter(moveToTarget) endNodeFilter = CreateEndNodeFilter(moveToTarget)
}; };
@@ -272,6 +272,7 @@ namespace Barotrauma
CumulativeMonsterStrengthRuins = 0; CumulativeMonsterStrengthRuins = 0;
CumulativeMonsterStrengthWrecks = 0; CumulativeMonsterStrengthWrecks = 0;
CumulativeMonsterStrengthCaves = 0; CumulativeMonsterStrengthCaves = 0;
distanceTraveled = 0;
} }
public void ActivateEvent(Event newEvent) public void ActivateEvent(Event newEvent)
@@ -726,14 +727,12 @@ namespace Barotrauma
private bool CanStartEventSet(EventSet eventSet) private bool CanStartEventSet(EventSet eventSet)
{ {
ISpatialEntity refEntity = GetRefEntity();
float distFromStart = (float)Math.Sqrt(MathUtils.LineSegmentToPointDistanceSquared(level.StartExitPosition.ToPoint(), level.StartPosition.ToPoint(), refEntity.WorldPosition.ToPoint()));
float distFromEnd = (float)Math.Sqrt(MathUtils.LineSegmentToPointDistanceSquared(level.EndExitPosition.ToPoint(), level.EndPosition.ToPoint(), refEntity.WorldPosition.ToPoint()));
if (!eventSet.AllowAtStart) if (!eventSet.AllowAtStart)
{ {
if (distFromStart * Physics.DisplayToRealWorldRatio < 50.0f || ISpatialEntity refEntity = GetRefEntity();
distFromEnd * Physics.DisplayToRealWorldRatio < 50.0f) float distFromStart = (float)Math.Sqrt(MathUtils.LineSegmentToPointDistanceSquared(level.StartExitPosition.ToPoint(), level.StartPosition.ToPoint(), refEntity.WorldPosition.ToPoint()));
float distFromEnd = (float)Math.Sqrt(MathUtils.LineSegmentToPointDistanceSquared(level.EndExitPosition.ToPoint(), level.EndPosition.ToPoint(), refEntity.WorldPosition.ToPoint()));
if (distFromStart * Physics.DisplayToRealWorldRatio < 50.0f || distFromEnd * Physics.DisplayToRealWorldRatio < 50.0f)
{ {
return false; return false;
} }
@@ -182,7 +182,6 @@ namespace Barotrauma.Items.Components
if (source == null || target == null || target.Removed || if (source == null || target == null || target.Removed ||
source is Entity { Removed: true } || source is Entity { Removed: true } ||
source is Limb { Removed: true } || source is Limb { Removed: true } ||
user is null ||
user is { Removed: true }) user is { Removed: true })
{ {
ResetSource(); ResetSource();
@@ -312,82 +311,87 @@ namespace Barotrauma.Items.Components
{ {
targetMass = float.MaxValue; targetMass = float.MaxValue;
} }
if (!snapped) // Currently can only apply pull forces to the source, when it's a character, not e.g. when the item would be auto-operated by an AI. Might have to change this.
if (user != null)
{ {
user.AnimController.HoldToRope(); if (!snapped)
if (targetCharacter != null)
{ {
targetCharacter.AnimController.DragWithRope(); user.AnimController.HoldToRope();
} if (targetCharacter != null)
if (user.InWater)
{
user.AnimController.HangWithRope();
}
}
if (Math.Abs(SourcePullForce) > 0.001f && targetMass > TargetMinMass)
{
// This should be the main collider.
var sourceBody = GetBodyToPull(source);
if (sourceBody != null)
{
isReelingIn = user.InWater && user.IsRagdolled || !user.InWater && targetCharacter is { IsIncapacitated: false };
if (isReelingIn)
{ {
float pullForce = SourcePullForce; targetCharacter.AnimController.DragWithRope();
if (!user.InWater) }
if (user.InWater)
{
user.AnimController.HangWithRope();
}
}
if (Math.Abs(SourcePullForce) > 0.001f && targetMass > TargetMinMass)
{
// This should be the main collider.
var sourceBody = GetBodyToPull(source);
if (sourceBody != null)
{
isReelingIn = user.InWater && user.IsRagdolled || !user.InWater && targetCharacter is { IsIncapacitated: false };
if (isReelingIn)
{ {
// Apply a tiny amount to the character holding the rope, so that the connection "feels" more real. float pullForce = SourcePullForce;
pullForce *= 0.1f; if (!user.InWater)
}
float lengthFactor = MathUtils.InverseLerp(0, MaxLength / 2, currentRopeLength);
float force = LerpForces ? MathHelper.Lerp(0, pullForce, lengthFactor) : pullForce;
sourceBody.ApplyForce(forceDir * force);
// Take the target velocity into account.
PhysicsBody targetBody = GetBodyToPull(target);
if (targetBody != null)
{
if (targetCharacter != null)
{ {
if (targetBody.LinearVelocity != Vector2.Zero && sourceBody.LinearVelocity != Vector2.Zero) // Apply a tiny amount to the character holding the rope, so that the connection "feels" more real.
pullForce *= 0.1f;
}
float lengthFactor = MathUtils.InverseLerp(0, MaxLength / 2, currentRopeLength);
float force = LerpForces ? MathHelper.Lerp(0, pullForce, lengthFactor) : pullForce;
sourceBody.ApplyForce(forceDir * force);
// Take the target velocity into account.
PhysicsBody targetBody = GetBodyToPull(target);
if (targetBody != null)
{
if (targetCharacter != null)
{ {
Vector2 targetDir = Vector2.Normalize(targetBody.LinearVelocity); if (targetBody.LinearVelocity != Vector2.Zero && sourceBody.LinearVelocity != Vector2.Zero)
float movementDot = Vector2.Dot(Vector2.Normalize(sourceBody.LinearVelocity), targetDir);
if (movementDot < 0)
{ {
// Pushing to a different dir -> add some counter force Vector2 targetDir = Vector2.Normalize(targetBody.LinearVelocity);
const float multiplier = 5; float movementDot = Vector2.Dot(Vector2.Normalize(sourceBody.LinearVelocity), targetDir);
float inverseLengthFactor = MathHelper.Lerp(1, 0, lengthFactor); if (movementDot < 0)
sourceBody.ApplyForce(targetBody.LinearVelocity * Math.Min(targetBody.Mass * multiplier, 250) * sourceBody.Mass * -movementDot * inverseLengthFactor); {
} // Pushing to a different dir -> add some counter force
float forceDot = Vector2.Dot(forceDir, targetDir); const float multiplier = 5;
if (forceDot > 0) float inverseLengthFactor = MathHelper.Lerp(1, 0, lengthFactor);
{ sourceBody.ApplyForce(targetBody.LinearVelocity * Math.Min(targetBody.Mass * multiplier, 250) * sourceBody.Mass * -movementDot * inverseLengthFactor);
// Pulling to the same dir -> add extra force }
float targetSpeed = targetBody.LinearVelocity.Length(); float forceDot = Vector2.Dot(forceDir, targetDir);
const float multiplier = 25; if (forceDot > 0)
sourceBody.ApplyForce(forceDir * targetSpeed * sourceBody.Mass * multiplier * forceDot * lengthFactor); {
} // Pulling to the same dir -> add extra force
float colliderMainLimbDistance = Vector2.Distance(sourceBody.SimPosition, user.AnimController.MainLimb.SimPosition); float targetSpeed = targetBody.LinearVelocity.Length();
const float minDist = 1; const float multiplier = 25;
const float maxDist = 10; sourceBody.ApplyForce(forceDir * targetSpeed * sourceBody.Mass * multiplier * forceDot * lengthFactor);
if (colliderMainLimbDistance > minDist) }
{ float colliderMainLimbDistance = Vector2.Distance(sourceBody.SimPosition, user.AnimController.MainLimb.SimPosition);
// Move the ragdoll closer to the collider, if it's too far (the correction force in HumanAnimController is not enough -> the ragdoll would lag behind and get teleported). const float minDist = 1;
float correctionForce = MathHelper.Lerp(10.0f, NetConfig.MaxPhysicsBodyVelocity, MathUtils.InverseLerp(minDist, maxDist, colliderMainLimbDistance)); const float maxDist = 10;
Vector2 targetPos = sourceBody.SimPosition + new Vector2((float)Math.Sin(-sourceBody.Rotation), (float)Math.Cos(-sourceBody.Rotation)) * 0.4f; if (colliderMainLimbDistance > minDist)
user.AnimController.MainLimb.MoveToPos(targetPos, correctionForce); {
// Move the ragdoll closer to the collider, if it's too far (the correction force in HumanAnimController is not enough -> the ragdoll would lag behind and get teleported).
float correctionForce = MathHelper.Lerp(10.0f, NetConfig.MaxPhysicsBodyVelocity, MathUtils.InverseLerp(minDist, maxDist, colliderMainLimbDistance));
Vector2 targetPos = sourceBody.SimPosition + new Vector2((float)Math.Sin(-sourceBody.Rotation), (float)Math.Cos(-sourceBody.Rotation)) * 0.4f;
user.AnimController.MainLimb.MoveToPos(targetPos, correctionForce);
}
} }
} }
} else
else {
{ sourceBody.ApplyForce(targetBody.LinearVelocity * sourceBody.Mass);
sourceBody.ApplyForce(targetBody.LinearVelocity * sourceBody.Mass); }
} }
} }
} }
} }
} }
if (Math.Abs(TargetPullForce) > 0.001f && !user.IsRagdolled)
if (Math.Abs(TargetPullForce) > 0.001f && user is not { IsRagdolled: true})
{ {
PhysicsBody targetBody = GetBodyToPull(target); PhysicsBody targetBody = GetBodyToPull(target);
if (targetBody == null) { return; } if (targetBody == null) { return; }
@@ -3452,6 +3452,30 @@ namespace Barotrauma
} }
} }
/// <summary>
/// Returns this item and all the other items in the stack (either in the same inventory slot, or the same dropped stack).
/// </summary>
/// <returns></returns>
public IEnumerable<Item> GetStackedItems()
{
yield return this;
foreach (var stackedItem in DroppedStack)
{
if (stackedItem == this) { continue; }
yield return stackedItem;
}
if (ParentInventory != null)
{
int slotIndex = ParentInventory.FindIndex(this);
foreach (var stackedItem in ParentInventory.GetItemsAt(slotIndex))
{
if (stackedItem == this) { continue; }
yield return stackedItem;
}
}
}
public void Equip(Character character) public void Equip(Character character)
{ {
if (Removed) if (Removed)
@@ -348,6 +348,12 @@ namespace Barotrauma.Networking
if (serverMessageText == val) { return; } if (serverMessageText == val) { return; }
#if SERVER #if SERVER
GameMain.Server?.SendChatMessage(TextManager.AddPunctuation(':', TextManager.Get("servermotd"), val).Value, ChatMessageType.Server); GameMain.Server?.SendChatMessage(TextManager.AddPunctuation(':', TextManager.Get("servermotd"), val).Value, ChatMessageType.Server);
#elif CLIENT
if (GameMain.NetLobbyScreen.ServerMessageButton is { } serverMessageButton)
{
serverMessageButton.Flash(GUIStyle.Green);
serverMessageButton.Pulsate(Vector2.One, Vector2.One * 1.2f, 1.0f);
}
#endif #endif
serverMessageText = val; serverMessageText = val;
ServerDetailsChanged = true; ServerDetailsChanged = true;
@@ -1122,16 +1122,16 @@ namespace Barotrauma
{ {
if (!file.TryGet(out ContentPath _) || (file.TryGet(out ContentPath contentPath) && contentPath.IsNullOrWhiteSpace())) if (!file.TryGet(out ContentPath _) || (file.TryGet(out ContentPath contentPath) && contentPath.IsNullOrWhiteSpace()))
{ {
DebugConsole.ThrowError($"Error in a <TriggerAnimation> element of {subElement.ParseContentPathFromUri()}: neither path nor filename defined!"); DebugConsole.ThrowError($"Error in a <TriggerAnimation> element of {subElement.ParseContentPathFromUri()}: neither path nor filename defined!",
contentPackage: subElement.ContentPackage);
break;
} }
} }
else float priority = subElement.GetAttributeFloat("priority", def: 0f);
{ Identifier[] expectedSpeciesNames = subElement.GetAttributeIdentifierArray("expectedspecies", Array.Empty<Identifier>());
float priority = subElement.GetAttributeFloat("priority", def: 0f); animationsToTrigger ??= new List<AnimLoadInfo>();
Identifier[] expectedSpeciesNames = subElement.GetAttributeIdentifierArray("expectedspecies", Array.Empty<Identifier>()); animationsToTrigger.Add(new AnimLoadInfo(animType, file, priority, expectedSpeciesNames.ToImmutableArray()));
animationsToTrigger ??= new List<AnimLoadInfo>();
animationsToTrigger.Add(new AnimLoadInfo(animType, file, priority, expectedSpeciesNames.ToImmutableArray()));
}
break; break;
} }
} }
+30
View File
@@ -1,4 +1,34 @@
------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------
v1.4.6.0
-------------------------------------------------------------------------------------------------------------------------------------------------
- Fixed monsters sometimes spawning immediately after the round starts (Often happened between levels, when there was no outpost between them).
- The 'Art of Submarine Warfare' book granted by the 'War Stories' talent is now a separate item and the original book has been reverted to its original state.
- Fixed Thalamus' fleshgun ropes not being able to stick to a submarine anymore.
- Fixed Thalamus' flesh spike crashing the game in the multiplayer game mode.
- Added a scrollbar to the submarine warning list. Fixes the list not fitting on the screen, when there were multiple, long errors.
- Fixed sever list filters not saving properly.
- Fixed marking a stack of items to be ignored or deconstructed only taking into account the first item of the stack, instead applying to all items of the stack.
- Removed duplicate localization lines that caused old versions of text to show up in some places.
- Fixes to the Chinese localization.
- Fixed the inability to edit tags that contained the same word as one of the predefined tags.
- Fixed a crash on opening the contextual order menu for an item of another character's inventory while the health interface is open.
- Fixed a crash when editing and resizing the circuit box label texts.
-------------------------------------------------------------------------------------------------------------------------------------------------
v1.4.5.0
-------------------------------------------------------------------------------------------------------------------------------------------------
- Fixed crew remaining dead, mission remaining completed/failed, etc when you return to the lobby an restart the round. The issue was that the server did not properly load the previous save when opting to continue the ongoing campaign.
- Added a button to the server lobby which opens the server description in a popup to make it easier for players to find. We are still thinking of the best way to handle the description/MOTD, this is more of a quick band-aid solution for the description being too easy to miss / difficult to find at the moment.
- Fixed descriptions being outdated on some of the modified XP talents. Currently only fixed in English, the descriptions in other languages are still outdated.
- Fixed "command not found" error when trying to use the new "converttowreck" console command.
- Fixed items in a container in the submarine not being counted in the "owned items" count in the store interface.
- Fixed bots being unable to properly clean up some items, just taking them into their inventory and leaving them there.
- Fixed drinkable items (such as ethanol) giving the full effect with just a tiny sip.
- Fixed effect from the "revenge squad" talent only lasting 60 seconds.
- Fixed combat diving suit being slower than intended when using an underwater scooter.
-------------------------------------------------------------------------------------------------------------------------------------------------
v1.4.4.1 v1.4.4.1
------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------
+2 -2
View File
@@ -194,8 +194,8 @@ public static class SteamPipeAssistant
new SingleItem("contentroot", Path.GetFullPath(Deployables.ResultPath)), new SingleItem("contentroot", Path.GetFullPath(Deployables.ResultPath)),
new SingleItem("setlive", appId switch new SingleItem("setlive", appId switch
{ {
ClientAppId => "refactor_our_souls", ClientAppId => "experimental",
ServerAppId => "refactor_our_souls", ServerAppId => "development",
_ => throw new InvalidOperationException() _ => throw new InvalidOperationException()
}), }),
new SingleItem("preview", "0"), new SingleItem("preview", "0"),
@@ -1,28 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<ImplicitUsings>disable</ImplicitUsings> <ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugType>full</DebugType> <DebugType>full</DebugType>
<WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors> <WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors> <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<PlatformTarget>x64</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' "> <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugType>full</DebugType> <DebugType>full</DebugType>
<WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors> <WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors> <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<PlatformTarget>x64</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\XNATypes\XNATypes.csproj" /> <ProjectReference Include="..\..\XNATypes\XNATypes.csproj" />
</ItemGroup> </ItemGroup>
</Project> </Project>
@@ -1,26 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings> <ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors> <WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors> <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<PlatformTarget>x64</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' "> <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors> <WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors> <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<PlatformTarget>x64</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\BarotraumaCore\BarotraumaCore.csproj"/> <ProjectReference Include="..\BarotraumaCore\BarotraumaCore.csproj"/>
</ItemGroup> </ItemGroup>
</Project> </Project>