Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
2024-05-02 14:08:04 +03:00

1217 lines
40 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.IO;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
namespace Barotrauma.Networking
{
public enum SelectionMode
{
Manual = 0, Random = 1, Vote = 2
}
public enum BotSpawnMode
{
Normal, Fill
}
public enum PlayStyle
{
Serious = 0,
Casual = 1,
Roleplay = 2,
Rampage = 3,
SomethingDifferent = 4
}
internal enum LootedMoneyDestination
{
Bank,
Wallet
}
partial class ServerSettings : ISerializableEntity
{
public const int PacketLimitMin = 1200,
PacketLimitWarning = 3500,
PacketLimitDefault = 4000,
PacketLimitMax = 10000;
public const string SettingsFile = "serversettings.xml";
[Flags]
public enum NetFlags : byte
{
None = 0x0,
Properties = 0x4,
Misc = 0x8,
LevelSeed = 0x10,
HiddenSubs = 0x20
}
public static readonly string PermissionPresetFile = "Data" + Path.DirectorySeparatorChar + "permissionpresets.xml";
public string Name
{
get { return "ServerSettings"; }
}
/// <summary>
/// Have some of the properties listed in the server list changed
/// </summary>
public bool ServerDetailsChanged;
public class SavedClientPermission
{
public readonly Either<Address, AccountId> AddressOrAccountId;
public readonly string Name;
public readonly ImmutableHashSet<DebugConsole.Command> PermittedCommands;
public readonly ClientPermissions Permissions;
public SavedClientPermission(string name, Either<Address, AccountId> addressOrAccountId, ClientPermissions permissions, IEnumerable<DebugConsole.Command> permittedCommands)
{
this.Name = name;
this.AddressOrAccountId = addressOrAccountId;
this.Permissions = permissions;
this.PermittedCommands = permittedCommands.ToImmutableHashSet();
}
}
partial class NetPropertyData
{
private readonly SerializableProperty property;
private readonly string typeString;
private readonly object parentObject;
public Identifier Name => property.Name.ToIdentifier();
public object Value
{
get { return property.GetValue(parentObject); }
set { property.SetValue(parentObject, value); }
}
public NetPropertyData(object parentObject, SerializableProperty property, string typeString)
{
this.property = property;
this.typeString = typeString;
this.parentObject = parentObject;
}
public bool PropEquals(object a, object b)
{
switch (typeString)
{
case "float":
if (a is not float fa) { return false; }
if (b is not float fb) { return false; }
return MathUtils.NearlyEqual(fa, fb);
case "int":
if (a is not int ia) { return false; }
if (b is not int ib) { return false; }
return ia == ib;
case "bool":
if (a is not bool ba) { return false; }
if (b is not bool bb) { return false; }
return ba == bb;
case "Enum":
if (a is not Enum ea) { return false; }
if (b is not Enum eb) { return false; }
return ea.Equals(eb);
default:
return ReferenceEquals(a,b)
|| string.Equals(a?.ToString(), b?.ToString(), StringComparison.OrdinalIgnoreCase);
}
}
public void Read(IReadMessage msg)
{
int oldPos = msg.BitPosition;
UInt32 size = msg.ReadVariableUInt32();
float x; float y; float z; float w;
byte r; byte g; byte b; byte a;
int ix; int iy; int width; int height;
switch (typeString)
{
case "float":
if (size != 4) break;
property.SetValue(parentObject, msg.ReadSingle());
return;
case "int":
if (size != 4) break;
property.SetValue(parentObject, msg.ReadInt32());
return;
case "vector2":
if (size != 8) break;
x = msg.ReadSingle();
y = msg.ReadSingle();
property.SetValue(parentObject, new Vector2(x, y));
return;
case "vector3":
if (size != 12) break;
x = msg.ReadSingle();
y = msg.ReadSingle();
z = msg.ReadSingle();
property.SetValue(parentObject, new Vector3(x, y, z));
return;
case "vector4":
if (size != 16) break;
x = msg.ReadSingle();
y = msg.ReadSingle();
z = msg.ReadSingle();
w = msg.ReadSingle();
property.SetValue(parentObject, new Vector4(x, y, z, w));
return;
case "color":
if (size != 4) break;
r = msg.ReadByte();
g = msg.ReadByte();
b = msg.ReadByte();
a = msg.ReadByte();
property.SetValue(parentObject, new Color(r, g, b, a));
return;
case "rectangle":
if (size != 16) break;
ix = msg.ReadInt32();
iy = msg.ReadInt32();
width = msg.ReadInt32();
height = msg.ReadInt32();
property.SetValue(parentObject, new Rectangle(ix, iy, width, height));
return;
default:
msg.BitPosition = oldPos; //reset position to properly read the string
string incVal = msg.ReadString();
property.TrySetValue(parentObject, incVal);
return;
}
//size didn't match: skip this
msg.BitPosition += (int)(8 * size);
}
public void Write(IWriteMessage msg, object overrideValue = null)
{
overrideValue ??= Value;
switch (typeString)
{
case "float":
msg.WriteVariableUInt32(4);
msg.WriteSingle((float)overrideValue);
break;
case "int":
msg.WriteVariableUInt32(4);
msg.WriteInt32((int)overrideValue);
break;
case "vector2":
msg.WriteVariableUInt32(8);
msg.WriteSingle(((Vector2)overrideValue).X);
msg.WriteSingle(((Vector2)overrideValue).Y);
break;
case "vector3":
msg.WriteVariableUInt32(12);
msg.WriteSingle(((Vector3)overrideValue).X);
msg.WriteSingle(((Vector3)overrideValue).Y);
msg.WriteSingle(((Vector3)overrideValue).Z);
break;
case "vector4":
msg.WriteVariableUInt32(16);
msg.WriteSingle(((Vector4)overrideValue).X);
msg.WriteSingle(((Vector4)overrideValue).Y);
msg.WriteSingle(((Vector4)overrideValue).Z);
msg.WriteSingle(((Vector4)overrideValue).W);
break;
case "color":
msg.WriteVariableUInt32(4);
msg.WriteByte(((Color)overrideValue).R);
msg.WriteByte(((Color)overrideValue).G);
msg.WriteByte(((Color)overrideValue).B);
msg.WriteByte(((Color)overrideValue).A);
break;
case "rectangle":
msg.WriteVariableUInt32(16);
msg.WriteInt32(((Rectangle)overrideValue).X);
msg.WriteInt32(((Rectangle)overrideValue).Y);
msg.WriteInt32(((Rectangle)overrideValue).Width);
msg.WriteInt32(((Rectangle)overrideValue).Height);
break;
default:
string strVal = overrideValue.ToString();
msg.WriteString(strVal);
break;
}
}
};
public Dictionary<Identifier, SerializableProperty> SerializableProperties
{
get;
private set;
}
private readonly Dictionary<UInt32, NetPropertyData> netProperties;
partial void InitProjSpecific();
public ServerSettings(NetworkMember networkMember, string serverName, int port, int queryPort, int maxPlayers, bool isPublic, bool enableUPnP)
{
ServerLog = new ServerLog(serverName);
BanList = new BanList();
ExtraCargo = new Dictionary<ItemPrefab, int>();
HiddenSubs = new HashSet<string>();
PermissionPreset.LoadAll(PermissionPresetFile);
InitProjSpecific();
ServerName = serverName;
Port = port;
QueryPort = queryPort;
EnableUPnP = enableUPnP;
MaxPlayers = maxPlayers;
IsPublic = isPublic;
netProperties = new Dictionary<UInt32, NetPropertyData>();
using (MD5 md5 = MD5.Create())
{
var saveProperties = SerializableProperty.GetProperties<Serialize>(this);
foreach (var property in saveProperties)
{
string typeName = SerializableProperty.GetSupportedTypeName(property.PropertyType);
if (typeName != null || property.PropertyType.IsEnum)
{
NetPropertyData netPropertyData = new NetPropertyData(this, property, typeName);
UInt32 key = ToolBoxCore.IdentifierToUint32Hash(netPropertyData.Name, md5);
if (key == 0) { key++; } //0 is reserved to indicate the end of the netproperties section of a message
if (netProperties.ContainsKey(key)){ throw new Exception("Hashing collision in ServerSettings.netProperties: " + netProperties[key] + " has same key as " + property.Name + " (" + key.ToString() + ")"); }
netProperties.Add(key, netPropertyData);
}
}
var karmaProperties = SerializableProperty.GetProperties<Serialize>(networkMember.KarmaManager);
foreach (var property in karmaProperties)
{
object value = property.GetValue(networkMember.KarmaManager);
if (value == null) { continue; }
string typeName = SerializableProperty.GetSupportedTypeName(value.GetType());
if (typeName != null || property.PropertyType.IsEnum)
{
NetPropertyData netPropertyData = new NetPropertyData(networkMember.KarmaManager, property, typeName);
UInt32 key = ToolBoxCore.IdentifierToUint32Hash(netPropertyData.Name, md5);
if (netProperties.ContainsKey(key)) { throw new Exception("Hashing collision in ServerSettings.netProperties: " + netProperties[key] + " has same key as " + property.Name + " (" + key.ToString() + ")"); }
netProperties.Add(key, netPropertyData);
}
}
}
}
private string serverName = string.Empty;
[Serialize("", IsPropertySaveable.Yes)]
public string ServerName
{
get { return serverName; }
set
{
string newName = value;
if (newName.Length > NetConfig.ServerNameMaxLength) { newName = newName.Substring(0, NetConfig.ServerNameMaxLength); }
if (serverName == newName) { return; }
if (newName.IsNullOrWhiteSpace()) { return; }
serverName = newName;
ServerDetailsChanged = true;
}
}
private string serverMessageText;
[Serialize("", IsPropertySaveable.Yes)]
public string ServerMessageText
{
get { return serverMessageText; }
set
{
string val = value;
if (val.Length > NetConfig.ServerMessageMaxLength) { val = val.Substring(0, NetConfig.ServerMessageMaxLength); }
if (serverMessageText == val) { return; }
#if SERVER
GameMain.Server?.SendChatMessage(TextManager.AddPunctuation(':', TextManager.Get("servermotd"), val).Value, ChatMessageType.Server);
#elif CLIENT
if (GameMain.NetLobbyScreen.ServerMessageButton is { } serverMessageButton)
{
serverMessageButton.Flash(GUIStyle.Green);
serverMessageButton.Pulsate(Vector2.One, Vector2.One * 1.2f, 1.0f);
}
#endif
serverMessageText = val;
ServerDetailsChanged = true;
}
}
public int Port;
public int QueryPort;
public bool EnableUPnP;
public ServerLog ServerLog;
public Dictionary<Identifier, bool> MonsterEnabled { get; private set; }
public const int MaxExtraCargoItemsOfType = 10;
public const int MaxExtraCargoItemTypes = 20;
public Dictionary<ItemPrefab, int> ExtraCargo { get; private set; }
public HashSet<string> HiddenSubs { get; private set; }
private float selectedLevelDifficulty;
private string password;
public float AutoRestartTimer;
private bool autoRestart;
private int maxPlayers;
public List<SavedClientPermission> ClientPermissions { get; private set; } = new List<SavedClientPermission>();
[Serialize(true, IsPropertySaveable.Yes)]
public bool IsPublic
{
get;
set;
}
public const int DefaultTickRate = 20;
private int tickRate = DefaultTickRate;
[Serialize(DefaultTickRate, IsPropertySaveable.Yes)]
public int TickRate
{
get { return tickRate; }
set { tickRate = MathHelper.Clamp(value, 1, 60); }
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool RandomizeSeed
{
get;
set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool UseRespawnShuttle
{
get;
private set;
}
[Serialize(300.0f, IsPropertySaveable.Yes)]
public float RespawnInterval
{
get;
private set;
}
[Serialize(180.0f, IsPropertySaveable.Yes)]
public float MaxTransportTime
{
get;
private set;
}
[Serialize(0.2f, IsPropertySaveable.Yes)]
public float MinRespawnRatio
{
get;
private set;
}
[Serialize(20f, IsPropertySaveable.Yes)]
/// <summary>
/// How much skills drop towards the job's default skill levels when dying
/// </summary>
public float SkillLossPercentageOnDeath
{
get;
private set;
}
[Serialize(10f, IsPropertySaveable.Yes)]
/// <summary>
/// How much more the skills drop towards the job's default skill levels
/// when dying, in addition to SkillLossPercentageOnDeath, if the player
/// chooses to respawn in the middle of the round
/// </summary>
public float SkillLossPercentageOnImmediateRespawn
{
get;
private set;
}
[Serialize(60.0f, IsPropertySaveable.Yes)]
public float AutoRestartInterval
{
get;
set;
}
[Serialize(false, IsPropertySaveable.Yes)]
public bool StartWhenClientsReady
{
get;
set;
}
[Serialize(0.8f, IsPropertySaveable.Yes)]
public float StartWhenClientsReadyRatio
{
get;
private set;
}
private bool allowSpectating;
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowSpectating
{
get { return allowSpectating; }
private set
{
if (allowSpectating == value) { return; }
allowSpectating = value;
ServerDetailsChanged = true;
}
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool SaveServerLogs
{
get;
private set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowModDownloads
{
get;
private set;
} = true;
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowFileTransfers
{
get;
private set;
}
private bool voiceChatEnabled;
[Serialize(true, IsPropertySaveable.Yes)]
public bool VoiceChatEnabled
{
get { return voiceChatEnabled; }
set
{
if (voiceChatEnabled == value) { return; }
voiceChatEnabled = value;
ServerDetailsChanged = true;
}
}
private PlayStyle playstyleSelection;
[Serialize(PlayStyle.Casual, IsPropertySaveable.Yes)]
public PlayStyle PlayStyle
{
get { return playstyleSelection; }
set
{
playstyleSelection = value;
ServerDetailsChanged = true;
}
}
[Serialize(LosMode.Transparent, IsPropertySaveable.Yes)]
public LosMode LosMode
{
get;
set;
}
[Serialize(EnemyHealthBarMode.ShowAll, IsPropertySaveable.Yes)]
public EnemyHealthBarMode ShowEnemyHealthBars
{
get;
set;
}
[Serialize(800, IsPropertySaveable.Yes)]
public int LinesPerLogFile
{
get
{
return ServerLog.LinesPerFile;
}
set
{
ServerLog.LinesPerFile = value;
}
}
[Serialize(false, IsPropertySaveable.Yes)]
public bool AutoRestart
{
get { return autoRestart; }
set
{
autoRestart = value;
AutoRestartTimer = autoRestart ? AutoRestartInterval : 0.0f;
}
}
public bool HasPassword
{
get { return !string.IsNullOrEmpty(password); }
#if CLIENT
set
{
password = value ? (password ?? "_") : null;
}
#endif
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowVoteKick
{
get; set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowEndVoting
{
get; set;
}
private bool allowRespawn;
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowRespawn
{
get { return allowRespawn; }
set
{
if (allowRespawn == value) { return; }
allowRespawn = value;
ServerDetailsChanged = true;
}
}
[Serialize(0, IsPropertySaveable.Yes)]
public int BotCount
{
get;
set;
}
[Serialize(16, IsPropertySaveable.Yes)]
public int MaxBotCount
{
get;
set;
}
[Serialize(BotSpawnMode.Normal, IsPropertySaveable.Yes)]
public BotSpawnMode BotSpawnMode
{
get;
set;
}
[Serialize(false, IsPropertySaveable.Yes)]
public bool DisableBotConversations
{
get;
set;
}
[Serialize(0.0f, IsPropertySaveable.Yes)]
public float SelectedLevelDifficulty
{
get { return selectedLevelDifficulty; }
set { selectedLevelDifficulty = MathHelper.Clamp(value, 0.0f, 100.0f); }
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowDisguises
{
get;
set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowRewiring
{
get;
set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowImmediateItemDelivery
{
get;
set;
}
[Serialize(false, IsPropertySaveable.Yes)]
public bool LockAllDefaultWires
{
get;
set;
}
[Serialize(false, IsPropertySaveable.Yes)]
public bool AllowLinkingWifiToChat
{
get;
set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowFriendlyFire
{
get;
set;
}
[Serialize(false, IsPropertySaveable.Yes)]
public bool DestructibleOutposts
{
get;
set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool KillableNPCs
{
get;
set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool BanAfterWrongPassword
{
get;
set;
}
[Serialize(3, IsPropertySaveable.Yes)]
public int MaxPasswordRetriesBeforeBan
{
get;
private set;
}
[Serialize(true, IsPropertySaveable.Yes)]
public bool EnableDoSProtection
{
get;
private set;
}
[Serialize(PacketLimitDefault, IsPropertySaveable.Yes)]
public int MaxPacketAmount
{
get;
private set;
}
[Serialize("", IsPropertySaveable.Yes)]
public string SelectedSubmarine
{
get;
set;
}
[Serialize("", IsPropertySaveable.Yes)]
public string SelectedShuttle
{
get;
set;
}
private float traitorProbability;
[Serialize(0.0f, IsPropertySaveable.Yes)]
public float TraitorProbability
{
get { return traitorProbability; }
set
{
if (MathUtils.NearlyEqual(traitorProbability, value)) { return; }
traitorProbability = MathHelper.Clamp(value, 0.0f, 1.0f);
ServerDetailsChanged = true;
}
}
private int traitorDangerLevel;
[Serialize(TraitorEventPrefab.MinDangerLevel, IsPropertySaveable.Yes)]
public int TraitorDangerLevel
{
get { return traitorDangerLevel; }
set
{
int clampedValue = MathHelper.Clamp(value, TraitorEventPrefab.MinDangerLevel, TraitorEventPrefab.MaxDangerLevel);
if (traitorDangerLevel == clampedValue) { return; }
traitorDangerLevel = clampedValue;
ServerDetailsChanged = true;
#if CLIENT
GameMain.NetLobbyScreen?.SetTraitorDangerLevel(traitorDangerLevel);
#endif
}
}
private int traitorsMinPlayerCount;
[Serialize(defaultValue: 1, isSaveable: IsPropertySaveable.Yes)]
public int TraitorsMinPlayerCount
{
get { return traitorsMinPlayerCount; }
set { traitorsMinPlayerCount = MathHelper.Clamp(value, 1, NetConfig.MaxPlayers); }
}
[Serialize(defaultValue: 50.0f, isSaveable: IsPropertySaveable.Yes)]
public float MinPercentageOfPlayersForTraitorAccusation
{
get;
set;
}
[Serialize(defaultValue: "", IsPropertySaveable.Yes)]
public LanguageIdentifier Language { get; set; }
private SelectionMode subSelectionMode;
[Serialize(SelectionMode.Manual, IsPropertySaveable.Yes)]
public SelectionMode SubSelectionMode
{
get { return subSelectionMode; }
set
{
subSelectionMode = value;
AllowSubVoting = subSelectionMode == SelectionMode.Vote;
ServerDetailsChanged = true;
}
}
private SelectionMode modeSelectionMode;
[Serialize(SelectionMode.Manual, IsPropertySaveable.Yes)]
public SelectionMode ModeSelectionMode
{
get { return modeSelectionMode; }
set
{
modeSelectionMode = value;
AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
ServerDetailsChanged = true;
}
}
public BanList BanList { get; private set; }
[Serialize(0.6f, IsPropertySaveable.Yes)]
public float EndVoteRequiredRatio
{
get;
private set;
}
[Serialize(0.6f, IsPropertySaveable.Yes)]
public float VoteRequiredRatio
{
get;
private set;
}
[Serialize(30f, IsPropertySaveable.Yes)]
public float VoteTimeout
{
get;
private set;
}
[Serialize(0.6f, IsPropertySaveable.Yes)]
public float KickVoteRequiredRatio
{
get;
private set;
}
[Serialize(120.0f, IsPropertySaveable.Yes)]
public float DisallowKickVoteTime
{
get;
private set;
}
[Serialize(300.0f, IsPropertySaveable.Yes)]
public float KillDisconnectedTime
{
get;
private set;
}
[Serialize(600.0f, IsPropertySaveable.Yes)]
public float KickAFKTime
{
get;
private set;
}
[Serialize(10.0f, IsPropertySaveable.Yes)]
public float MinimumMidRoundSyncTimeout
{
get;
private set;
}
private bool karmaEnabled;
[Serialize(false, IsPropertySaveable.Yes)]
public bool KarmaEnabled
{
get { return karmaEnabled; }
set
{
karmaEnabled = value;
#if CLIENT
if (karmaSettingsList != null)
{
SetElementInteractability(karmaSettingsList.Content, !karmaEnabled || KarmaPreset != "custom");
}
karmaElements.ForEach(e => e.Visible = karmaEnabled);
#endif
}
}
private string karmaPreset = "default";
[Serialize("default", IsPropertySaveable.Yes)]
public string KarmaPreset
{
get { return karmaPreset; }
set
{
if (karmaPreset == value) { return; }
if (GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient)
{
GameMain.NetworkMember?.KarmaManager?.SelectPreset(value);
}
karmaPreset = value;
}
}
[Serialize("sandbox", IsPropertySaveable.Yes)]
public Identifier GameModeIdentifier
{
get;
set;
}
[Serialize("All", IsPropertySaveable.Yes)]
public string MissionType
{
get;
set;
}
[Serialize(8, IsPropertySaveable.Yes)]
public int MaxPlayers
{
get { return maxPlayers; }
set { maxPlayers = MathHelper.Clamp(value, 1, NetConfig.MaxPlayers); }
}
public List<MissionType> AllowedRandomMissionTypes
{
get;
set;
}
[Serialize(60f * 60.0f, IsPropertySaveable.Yes)]
public float AutoBanTime
{
get;
private set;
}
[Serialize(60.0f * 60.0f * 24.0f, IsPropertySaveable.Yes)]
public float MaxAutoBanTime
{
get;
private set;
}
[Serialize(LootedMoneyDestination.Bank, IsPropertySaveable.Yes)]
public LootedMoneyDestination LootedMoneyDestination { get; set; }
[Serialize(999999, IsPropertySaveable.Yes)]
public int MaximumMoneyTransferRequest { get; set; }
public CampaignSettings CampaignSettings { get; set; } = CampaignSettings.Empty;
private bool allowSubVoting;
//Don't serialize: the value is set based on SubSelectionMode
public bool AllowSubVoting
{
get { return allowSubVoting; }
set
{
if (value == allowSubVoting) { return; }
allowSubVoting = value;
#if CLIENT
GameMain.NetLobbyScreen.SubList.Enabled = value ||
(GameMain.Client != null && GameMain.Client.HasPermission(Networking.ClientPermissions.SelectSub));
var subVotesLabel = GameMain.NetLobbyScreen.Frame.FindChild("subvotes", true) as GUITextBlock;
subVotesLabel.Visible = value;
var subVisButton = GameMain.NetLobbyScreen.SubVisibilityButton;
subVisButton.RectTransform.AbsoluteOffset
= new Point(value ? (int)(subVotesLabel.TextSize.X + subVisButton.Rect.Width) : 0, 0);
GameMain.Client?.Voting.UpdateVoteTexts(null, VoteType.Sub);
GameMain.NetLobbyScreen.SubList.Deselect();
#endif
}
}
private bool allowModeVoting;
//Don't serialize: the value is set based on ModeSelectionMode
public bool AllowModeVoting
{
get { return allowModeVoting; }
set
{
if (value == allowModeVoting) { return; }
allowModeVoting = value;
#if CLIENT
GameMain.NetLobbyScreen.ModeList.Enabled =
value ||
(GameMain.Client != null && GameMain.Client.HasPermission(Networking.ClientPermissions.SelectMode));
GameMain.NetLobbyScreen.Frame.FindChild("modevotes", true).Visible = value;
// Disable modes that cannot be voted on
foreach (var guiComponent in GameMain.NetLobbyScreen.ModeList.Content.Children)
{
if (guiComponent is GUIFrame frame)
{
frame.CanBeFocused = !allowModeVoting || ((GameModePreset)frame.UserData).Votable;
}
}
GameMain.Client?.Voting.UpdateVoteTexts(null, VoteType.Mode);
GameMain.NetLobbyScreen.ModeList.Deselect();
#endif
}
}
public void SetPassword(string password)
{
this.password = string.IsNullOrEmpty(password) ? null : password;
}
public static byte[] SaltPassword(byte[] password, int salt)
{
byte[] saltedPw = new byte[password.Length*2];
for (int i = 0; i < password.Length; i++)
{
saltedPw[(i * 2)] = password[i];
saltedPw[(i * 2) + 1] = (byte)((salt >> (8 * (i % 4))) & 0xff);
}
saltedPw = Lidgren.Network.NetUtility.ComputeSHAHash(saltedPw);
return saltedPw;
}
public bool IsPasswordCorrect(byte[] input, int salt)
{
if (!HasPassword) { return true; }
byte[] saltedPw = SaltPassword(Encoding.UTF8.GetBytes(password), salt);
return saltedPw.SequenceEqual(input);
}
/// <summary>
/// A list of int pairs that represent the ranges of UTF-16 codes allowed in client names
/// </summary>
public List<Range<int>> AllowedClientNameChars
{
get;
private set;
} = new List<Range<int>>();
private void InitMonstersEnabled()
{
//monster spawn settings
if (MonsterEnabled is null || MonsterEnabled.Count != CharacterPrefab.Prefabs.Count())
{
MonsterEnabled = CharacterPrefab.Prefabs.Select(p => (p.Identifier, true)).ToDictionary();
}
}
private static IReadOnlyList<Identifier> ExtractAndSortKeys(IReadOnlyDictionary<Identifier, bool> monsterEnabled)
=> monsterEnabled.Keys
.OrderBy(k => CharacterPrefab.Prefabs[k].UintIdentifier)
.ToImmutableArray();
public bool ReadMonsterEnabled(IReadMessage inc)
{
bool changed = false;
InitMonstersEnabled();
var monsterNames = ExtractAndSortKeys(MonsterEnabled);
uint receivedMonsterCount = inc.ReadVariableUInt32();
if (monsterNames.Count != receivedMonsterCount)
{
inc.BitPosition += (int)receivedMonsterCount;
DebugConsole.AddWarning($"Expected monster count {monsterNames.Count}, got {receivedMonsterCount}");
}
else
{
foreach (Identifier s in monsterNames)
{
MonsterEnabled.TryGetValue(s, out bool prevEnabled);
MonsterEnabled[s] = inc.ReadBoolean();
changed |= prevEnabled != MonsterEnabled[s];
}
}
inc.ReadPadBits();
return changed;
}
public void WriteMonsterEnabled(IWriteMessage msg, Dictionary<Identifier, bool> monsterEnabled = null)
{
//monster spawn settings
InitMonstersEnabled();
monsterEnabled ??= MonsterEnabled;
var monsterNames = ExtractAndSortKeys(monsterEnabled);
msg.WriteVariableUInt32((uint)monsterNames.Count);
foreach (Identifier s in monsterNames)
{
msg.WriteBoolean(monsterEnabled[s]);
}
msg.WritePadBits();
}
public bool ReadExtraCargo(IReadMessage msg)
{
bool changed = false;
UInt32 count = msg.ReadUInt32();
if (ExtraCargo == null || count != ExtraCargo.Count) { changed = true; }
Dictionary<ItemPrefab, int> extraCargo = new Dictionary<ItemPrefab, int>();
for (int i = 0; i < count; i++)
{
Identifier prefabIdentifier = msg.ReadIdentifier();
byte amount = msg.ReadByte();
if (MapEntityPrefab.Find(null, prefabIdentifier, showErrorMessages: false) is ItemPrefab itemPrefab && amount > 0)
{
if (ExtraCargo.Keys.Count() >= MaxExtraCargoItemTypes) { continue; }
if (ExtraCargo.ContainsKey(itemPrefab) && ExtraCargo[itemPrefab] >= MaxExtraCargoItemsOfType) { continue; }
if (changed || !ExtraCargo.ContainsKey(itemPrefab) || ExtraCargo[itemPrefab] != amount) { changed = true; }
extraCargo.Add(itemPrefab, amount);
}
}
if (changed) { ExtraCargo = extraCargo; }
return changed;
}
public void WriteExtraCargo(IWriteMessage msg)
{
if (ExtraCargo == null)
{
msg.WriteUInt32((UInt32)0);
return;
}
msg.WriteUInt32((UInt32)ExtraCargo.Count);
foreach (KeyValuePair<ItemPrefab, int> kvp in ExtraCargo)
{
msg.WriteIdentifier(kvp.Key.Identifier);
msg.WriteByte((byte)kvp.Value);
}
}
public void ReadHiddenSubs(IReadMessage msg)
{
var subList = GameMain.NetLobbyScreen.GetSubList();
HiddenSubs.Clear();
uint count = msg.ReadVariableUInt32();
for (int i = 0; i < count; i++)
{
int index = msg.ReadUInt16();
if (index >= subList.Count) { continue; }
string submarineName = subList[index].Name;
HiddenSubs.Add(submarineName);
}
#if SERVER
SelectNonHiddenSubmarine();
#endif
}
public void WriteHiddenSubs(IWriteMessage msg)
{
var subList = GameMain.NetLobbyScreen.GetSubList();
msg.WriteVariableUInt32((uint)HiddenSubs.Count);
foreach (string submarineName in HiddenSubs)
{
msg.WriteUInt16((UInt16)subList.FindIndex(s => s.Name.Equals(submarineName, StringComparison.OrdinalIgnoreCase)));
}
}
public void UpdateServerListInfo(Action<Identifier, object> setter)
{
void set(string key, object obj) => setter(key.ToIdentifier(), obj);
set("ServerName", ServerName);
set("MaxPlayers", MaxPlayers);
set("HasPassword", HasPassword);
set("message", ServerMessageText);
set("version", GameMain.Version);
set("playercount", GameMain.NetworkMember.ConnectedClients.Count);
set("contentpackages", ContentPackageManager.EnabledPackages.All.Where(p => p.HasMultiplayerSyncedContent));
set("modeselectionmode", ModeSelectionMode);
set("subselectionmode", SubSelectionMode);
set("voicechatenabled", VoiceChatEnabled);
set("allowspectating", AllowSpectating);
set("allowrespawn", AllowRespawn);
set("traitors", TraitorProbability.ToString(CultureInfo.InvariantCulture));
set("friendlyfireenabled", AllowFriendlyFire);
set("karmaenabled", KarmaEnabled);
set("gamestarted", GameMain.NetworkMember.GameStarted);
set("gamemode", GameModeIdentifier);
set("playstyle", PlayStyle);
set("language", Language.ToString());
#if SERVER
set("eoscrossplay", EosInterface.Core.IsInitialized);
#else
set("eoscrossplay", EosInterface.IdQueries.IsLoggedIntoEosConnect || Eos.EosSessionManager.CurrentOwnedSession.IsSome());
#endif
if (GameMain.NetLobbyScreen?.SelectedSub != null)
{
set("submarine", GameMain.NetLobbyScreen.SelectedSub.Name);
}
if (Steamworks.SteamClient.IsLoggedOn)
{
string pingLocation = Steamworks.SteamNetworkingUtils.LocalPingLocation?.ToString();
if (!pingLocation.IsNullOrEmpty())
{
set("steampinglocation", pingLocation);
}
}
}
}
}