- Weird LuaCs Settings Menu bug present: package is loaded on startup but is then unloaded if the settingsmenu is opened and the package is not in the enabled list.
This commit is contained in:
@@ -1,142 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Barotrauma.LuaCs.Data;
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namespace Barotrauma.LuaCs.Configuration;
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/// <summary>
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/// Base type of all menu displayable types.
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/// </summary>
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public interface IDisplayableConfigBase : IDataInfo, IConfigDisplayInfo
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{
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/// <summary>
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/// Whether the current config is editable.
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/// </summary>
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bool IsEditable { get; }
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/// <summary>
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/// Used to indicate the implemented interface and targeted display logic.
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/// </summary>
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static virtual DisplayType DisplayOption => DisplayType.Undefined;
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}
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public interface IDisplayableConfigBase<out TDisplay, in TValue> : IDisplayableConfigBase
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{
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void SetValue(TValue value);
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TDisplay GetDisplayValue();
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}
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public interface IDisplayableConfigBool : IDisplayableConfigBase<bool, bool>
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{
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static DisplayType IDisplayableConfigBase.DisplayOption => DisplayType.Boolean;
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}
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public interface IDisplayableConfigText : IDisplayableConfigBase<string, string>
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{
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static DisplayType IDisplayableConfigBase.DisplayOption => DisplayType.Text;
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}
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public interface IDisplayableConfigInt : IDisplayableConfigBase<int, int>
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{
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static DisplayType IDisplayableConfigBase.DisplayOption => DisplayType.Integer;
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}
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public interface IDisplayableConfigFloat : IDisplayableConfigBase<float, float>
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{
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static DisplayType IDisplayableConfigBase.DisplayOption => DisplayType.Float;
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}
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public interface IDisplayableConfigSliderInt : IDisplayableConfigBase<(int Min, int Max, int Value, int Steps), int>
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{
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static DisplayType IDisplayableConfigBase.DisplayOption => DisplayType.SliderInt;
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}
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public interface IDisplayableConfigSliderFloat : IDisplayableConfigBase<(float Min, float Max, float Value, int Steps), float>
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{
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static DisplayType IDisplayableConfigBase.DisplayOption => DisplayType.SliderFloat;
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}
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public interface IDisplayableConfigDropdown : IDisplayableConfigBase<List<string>, string>
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{
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static DisplayType IDisplayableConfigBase.DisplayOption => DisplayType.Dropdown;
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}
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/// <summary>
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/// Allows completely custom-designed UI for this configuration component.
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/// </summary>
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public interface IDisplayableConfigCustom : IDisplayableConfigBase
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{
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static DisplayType IDisplayableConfigBase.DisplayOption => DisplayType.Custom;
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/// <summary>
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/// Draw your menu settings option.
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/// </summary>
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/// <param name="layoutGroup">Parent layout component.</param>
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void DrawComponent(GUILayoutGroup layoutGroup);
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/// <summary>
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/// Called when the config element is set to be disposed to allow for cleanup.
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/// </summary>
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void DisposeGUI();
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/// <summary>
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/// Called when the UI indicates to save the current value as permanent.
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/// </summary>
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void OnValueSaved();
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/// <summary>
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/// Called when the UI indicates to discard the currently displayed value and revert to the last saved value.
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/// </summary>
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void OnValueDiscarded();
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}
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/// <summary>
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/// Indicates the intended display and feedback logic to be used by the <see cref="SettingsMenu"/>.
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/// <br/><b>[Important]</b>
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/// <br/>The type must implement the indicated interface for the selected option, or it will not be displayed.
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/// </summary>
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public enum DisplayType
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{
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/// <summary>
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/// Will not be displayed in menus.
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/// </summary>
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Undefined,
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/// <summary>
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/// Will be shown as a checkbox.
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/// <br/><b>[Requires(<see cref="IDisplayableConfigBool"/>)]</b>
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/// </summary>
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Boolean,
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/// <summary>
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/// Shown as an editable text input.
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/// <br/><b>[Requires(<see cref="IDisplayableConfigText"/>)]</b>
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/// </summary>
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Text,
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/// <summary>
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/// Shown as number input (no decimal input).
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/// <br/><b>[Requires(<see cref="IDisplayableConfigInt"/>)]</b>
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/// </summary>
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Integer,
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/// <summary>
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/// Shown as a number input.
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/// <br/><b>[Requires(<see cref="IDisplayableConfigFloat"/>)]</b>
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/// </summary>
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Float,
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/// <summary>
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/// Shown as a slider, values parsed as integers.
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/// <br/><b>[Requires(<see cref="IDisplayableConfigSliderInt"/>)]</b>
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/// </summary>
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SliderInt,
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/// <summary>
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/// Shown as a slider, values parsed as single-precision decimal numbers.
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/// <br/><b>[Requires(<see cref="IDisplayableConfigSliderFloat"/>)]</b>
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/// </summary>
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SliderFloat,
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/// <summary>
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/// Shown as a <see cref="GUIDropDown"/> menu, values parsed as strings.
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/// <br/><b>[Requires(<see cref="IDisplayableConfigDropdown"/>)]</b>
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/// </summary>
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Dropdown,
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/// <summary>
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/// UI Display is implemented by inheritor and actioned by a call to <see cref="IDisplayableConfigCustom.DrawComponent"/>.
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/// <br/><b>[Requires(<see cref="IDisplayableConfigCustom"/>)]</b>
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/// </summary>
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Custom
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}
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@@ -8,31 +8,23 @@ using OneOf;
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namespace Barotrauma.LuaCs.Configuration;
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public class SettingControl : ISettingControl
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public class SettingControl : SettingBase, ISettingControl
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{
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public string InternalName { get; }
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public ContentPackage OwnerPackage { get; }
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public bool Equals(ISettingBase other)
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public SettingControl(IConfigInfo configInfo) : base(configInfo)
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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protected override void OnDispose()
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{
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throw new NotImplementedException();
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OnValueChanged = null;
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}
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public IConfigDisplayInfo GetDisplayInfo()
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{
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throw new NotImplementedException();
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}
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public override Type GetValueType() => typeof(KeyOrMouse);
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public override string GetStringValue() => Value.ToString();
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public Type GetValueType() => typeof(KeyOrMouse);
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public string GetStringValue() => Value.ToString();
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public override string GetDefaultStringValue() => new KeyOrMouse(Keys.NumLock).ToString();
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public string GetDefaultStringValue() => new KeyOrMouse(Keys.NumLock).ToString();
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public bool TrySetValue(OneOf<string, XElement> value)
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public override bool TrySetValue(OneOf<string, XElement> value)
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{
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var newVal = value.Match<KeyOrMouse>(
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(string v) => GetKeyOrMouse(v),
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@@ -77,12 +69,8 @@ public class SettingControl : ISettingControl
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}
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public event Action<ISettingBase> OnValueChanged;
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public OneOf<string, XElement> GetSerializableValue()
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{
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return Value.ToString();
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}
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public override event Action<ISettingBase> OnValueChanged;
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public override OneOf<string, XElement> GetSerializableValue() => Value.ToString();
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public KeyOrMouse Value { get; private set; } = new KeyOrMouse(Keys.NumLock);
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public bool TrySetValue(KeyOrMouse value)
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Immutable;
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using System.Linq;
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using Barotrauma.LuaCs.Configuration;
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using Barotrauma.LuaCs.Data;
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using Barotrauma.Networking;
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@@ -9,18 +10,14 @@ namespace Barotrauma.LuaCs;
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public sealed partial class ConfigService
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{
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public ImmutableArray<IDisplayableConfigBase> GetDisplayableConfigs()
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public ImmutableArray<ISettingBase> GetDisplayableConfigs()
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{
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throw new NotImplementedException();
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}
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using var _ = _operationLock.AcquireReaderLock().ConfigureAwait(false).GetAwaiter().GetResult();
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IService.CheckDisposed(this);
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public ImmutableArray<IDisplayableConfigBase> GetDisplayableConfigsForPackage(ContentPackage package)
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{
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throw new NotImplementedException();
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}
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public Result<ISettingControl> AddConfigControl(IConfigInfo configInfo)
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{
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throw new NotImplementedException();
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return _settingsInstances.Values
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.Where(s => !s.IsDisposed)
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.Where(s => s.GetDisplayInfo().ShowInMenus)
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.ToImmutableArray();
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}
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}
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@@ -1,15 +1,25 @@
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using Microsoft.Xna.Framework;
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using System.Collections.Immutable;
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using Microsoft.Xna.Framework;
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using System.Linq;
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using Barotrauma.LuaCs.Data;
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namespace Barotrauma.LuaCs;
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internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenu
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{
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private readonly ImmutableArray<ISettingBase> _settingsInstancesGameplay;
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public ModsGameplaySettingsMenu(GUIFrame contentFrame,
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IPackageManagementService packageManagementService,
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IConfigService configService,
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SettingsMenu settingsMenuInstance) : base(contentFrame, packageManagementService, configService, settingsMenuInstance)
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{
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_settingsInstancesGameplay = configService.GetDisplayableConfigs()
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.Where(s => s is not ISettingControl)
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.ToImmutableArray();
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var mainLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), contentFrame.RectTransform, Anchor.Center), false, Anchor.TopLeft);
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// page title
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var menuTitleLayoutGroup = new GUILayoutGroup(
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@@ -30,7 +40,7 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenu
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{
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OnTextChangedDelegate = (btn, txt) =>
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{
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// TODO: Execute filter here
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GenerateDisplayFromFilter(txt);
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return true;
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}
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};
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@@ -45,21 +55,20 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenu
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var cpList = packageManagementService.GetAllLoadedPackages().OrderBy(cp => cp.Name == "Vanilla" ? 0 : 1).ThenBy(cp => cp.Name).ToList();
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var modSelectDropDown = GUIUtil.Dropdown<ContentPackage>(modCategoryDisplayGroup, cp => cp.Name == "Vanilla" ? "All" : cp.Name, null, cpList, cpList[0], cp =>
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{
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// TODO: filter selections by adding it to the search bar
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// TODO: apply filter text
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}, Vector2.One, 2);
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void GenerateDisplayFromFilter(string text)
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{
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}
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void GenerateCategoryListDisplay(GUILayoutGroup layoutGroup)
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void GenerateCategoryListDisplay(GUILayoutGroup layoutGroup, ImmutableArray<ISettingBase> settings)
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{
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}
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void GenerateSettingsListDisplay(GUILayoutGroup layoutGroup)
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void GenerateSettingsListDisplay(GUILayoutGroup layoutGroup, ImmutableArray<ISettingBase> settings)
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{
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}
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@@ -10,8 +10,5 @@ namespace Barotrauma.LuaCs;
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public partial interface IConfigService
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{
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ImmutableArray<IDisplayableConfigBase> GetDisplayableConfigs();
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ImmutableArray<IDisplayableConfigBase> GetDisplayableConfigsForPackage(ContentPackage package);
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FluentResults.Result<ISettingControl> AddConfigControl(IConfigInfo configInfo);
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ImmutableArray<ISettingBase> GetDisplayableConfigs();
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}
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@@ -29,6 +29,7 @@ public interface ISettingBase : IDataInfo, IEquatable<ISettingBase>, IDisposable
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#if CLIENT
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IConfigDisplayInfo GetDisplayInfo();
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#endif
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bool IsDisposed { get; }
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Type GetValueType();
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string GetStringValue();
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string GetDefaultStringValue();
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@@ -30,12 +30,14 @@ public abstract class SettingBase : ISettingBase
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}
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private int _isDisposed = 0;
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protected virtual bool IsDisposed
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public virtual bool IsDisposed
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{
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get => ModUtils.Threading.GetBool(ref _isDisposed);
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private set => ModUtils.Threading.SetBool(ref _isDisposed, value);
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}
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protected abstract void OnDispose();
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public virtual void Dispose()
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{
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if (!ModUtils.Threading.CheckIfClearAndSetBool(ref _isDisposed))
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@@ -43,8 +45,8 @@ public abstract class SettingBase : ISettingBase
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return;
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}
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OnDispose();
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ConfigInfo = null;
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OnValueChanged = null;
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GC.SuppressFinalize(this);
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}
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@@ -55,6 +57,6 @@ public abstract class SettingBase : ISettingBase
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public abstract string GetDefaultStringValue();
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public abstract bool TrySetValue(OneOf<string, XElement> value);
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public event Action<ISettingBase> OnValueChanged;
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public abstract event Action<ISettingBase> OnValueChanged;
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public abstract OneOf<string, XElement> GetSerializableValue();
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}
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@@ -65,7 +65,7 @@ public class SettingEntry<T> : SettingBase, ISettingBase<T>, INetworkSyncVar whe
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{
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return false;
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}
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OnValueChanged?.Invoke(this);
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#if CLIENT
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if (GameMain.IsMultiplayer && SyncType is NetSync.ClientOneWay or NetSync.TwoWay)
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{
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@@ -96,6 +96,11 @@ public class SettingEntry<T> : SettingBase, ISettingBase<T>, INetworkSyncVar whe
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return true;
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}
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protected override void OnDispose()
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{
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ValueChangePredicate = null;
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}
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public override Type GetValueType() => typeof(T);
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public override string GetStringValue() => Value.ToString();
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@@ -135,6 +140,8 @@ public class SettingEntry<T> : SettingBase, ISettingBase<T>, INetworkSyncVar whe
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return !isFailed && TrySetValue(typeConvertedValue);
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}
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public override event Action<ISettingBase> OnValueChanged;
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public override OneOf<string, XElement> GetSerializableValue() => Value.ToString();
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// -- Networking
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@@ -339,6 +339,7 @@ public sealed partial class ConfigService : IConfigService
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var toProcessDocs = taskResults
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.Where(tr => !tr.IsDefaultOrEmpty)
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.SelectMany(tr => tr)
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.Where(icf => icf is not null)
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.ToImmutableArray();
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var instanceQueue = new Queue<(IConfigInfo configInfo, Func<(IConfigService ConfigService, IConfigInfo Info), ISettingBase> factory)>();
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@@ -604,6 +605,7 @@ public sealed partial class ConfigService : IConfigService
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result.WithReasons(_eventService.PublishEvent<IEventSettingInstanceLifetime>(sub => sub.OnSettingInstanceDisposed(setting)).Reasons);
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try
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{
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_settingsInstances.TryRemove((setting.OwnerPackage, setting.InternalName), out _);
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setting.Dispose();
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}
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catch (Exception e)
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Reference in New Issue
Block a user