PowerContainer syncing, clients can't launch a turret until the server tells them to

This commit is contained in:
Regalis
2017-03-11 15:40:18 +02:00
parent 9e3d51edf4
commit 0874a0b059
2 changed files with 81 additions and 38 deletions
@@ -2,10 +2,12 @@
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
class PowerContainer : Powered, IDrawableComponent
class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
//[power/min]
float capacity;
@@ -62,7 +64,7 @@ namespace Barotrauma.Items.Components
{
if (!MathUtils.IsValid(value)) return;
rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed);
rechargeSpeed = MathUtils.Round(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
rechargeSpeed = MathUtils.RoundTowardsClosest(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
}
}
@@ -87,14 +89,26 @@ namespace Barotrauma.Items.Components
var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", GUI.Style, GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f);
RechargeSpeed = rechargeSpeed - maxRechargeSpeed * 0.1f;
if (GameMain.Server != null)
item.CreateServerEvent(this);
else if (GameMain.Client != null)
item.CreateClientEvent(this);
return true;
};
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = Math.Max(rechargeSpeed + maxRechargeSpeed * 0.1f, 0.0f);
RechargeSpeed = rechargeSpeed + maxRechargeSpeed * 0.1f;
if (GameMain.Server != null)
item.CreateServerEvent(this);
else if (GameMain.Client != null)
item.CreateClientEvent(this);
return true;
};
}
@@ -245,31 +259,40 @@ namespace Barotrauma.Items.Components
GuiFrame.Update(1.0f / 60.0f);
}
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
public void ClientWrite(NetBuffer msg, object[] extraData)
{
float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
DebugConsole.NewMessage("writing recharge speed " + (rechargeSpeed / MaxRechargeSpeed * 10), Color.White);
msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
float newRechargeSpeed = msg.ReadRangedInteger(0,10) / 10.0f * maxRechargeSpeed;
DebugConsole.NewMessage("received recharge speed " + newRechargeSpeed, Color.White);
if (item.CanClientAccess(c))
{
RechargeSpeed = newRechargeSpeed;
}
item.CreateServerEvent(this);
}
public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
DebugConsole.NewMessage("writing recharge speed " + (rechargeSpeed / MaxRechargeSpeed * 10), Color.White);
msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
RechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
Charge = msg.ReadRangedSingle(0.0f, 1.0f, 8) * capacity;
}
}
}
}