PowerContainer syncing, clients can't launch a turret until the server tells them to
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@@ -2,10 +2,12 @@
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using Lidgren.Network;
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namespace Barotrauma.Items.Components
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{
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class PowerContainer : Powered, IDrawableComponent
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class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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//[power/min]
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float capacity;
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@@ -62,7 +64,7 @@ namespace Barotrauma.Items.Components
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{
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if (!MathUtils.IsValid(value)) return;
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rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed);
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rechargeSpeed = MathUtils.Round(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
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rechargeSpeed = MathUtils.RoundTowardsClosest(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
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}
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}
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@@ -87,14 +89,26 @@ namespace Barotrauma.Items.Components
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var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", GUI.Style, GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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RechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f);
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RechargeSpeed = rechargeSpeed - maxRechargeSpeed * 0.1f;
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if (GameMain.Server != null)
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item.CreateServerEvent(this);
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else if (GameMain.Client != null)
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item.CreateClientEvent(this);
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return true;
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};
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button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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RechargeSpeed = Math.Max(rechargeSpeed + maxRechargeSpeed * 0.1f, 0.0f);
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RechargeSpeed = rechargeSpeed + maxRechargeSpeed * 0.1f;
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if (GameMain.Server != null)
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item.CreateServerEvent(this);
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else if (GameMain.Client != null)
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item.CreateClientEvent(this);
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return true;
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};
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}
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@@ -245,31 +259,40 @@ namespace Barotrauma.Items.Components
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GuiFrame.Update(1.0f / 60.0f);
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}
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public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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public void ClientWrite(NetBuffer msg, object[] extraData)
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{
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float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
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DebugConsole.NewMessage("writing recharge speed " + (rechargeSpeed / MaxRechargeSpeed * 10), Color.White);
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msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
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}
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
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{
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RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
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float newRechargeSpeed = msg.ReadRangedInteger(0,10) / 10.0f * maxRechargeSpeed;
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DebugConsole.NewMessage("received recharge speed " + newRechargeSpeed, Color.White);
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if (item.CanClientAccess(c))
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{
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RechargeSpeed = newRechargeSpeed;
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}
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item.CreateServerEvent(this);
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}
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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{
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float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
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DebugConsole.NewMessage("writing recharge speed " + (rechargeSpeed / MaxRechargeSpeed * 10), Color.White);
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msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
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float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
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}
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public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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{
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RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
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RechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
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Charge = msg.ReadRangedSingle(0.0f, 1.0f, 8) * capacity;
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}
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}
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}
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}
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