Removed PF support on Character
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@@ -3448,21 +3448,9 @@ namespace Barotrauma
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characterUpdateTick++;
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if (characterUpdateTick % CharacterUpdateInterval == 0)
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for (int i = 0; i < CharacterList.Count; i++)
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{
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for (int i = 0; i < CharacterList.Count; i++)
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{
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if (GameMain.LuaCs.Game.UpdatePriorityCharacters.Contains(CharacterList[i])) continue;
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CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
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}
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}
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foreach (Character character in GameMain.LuaCs.Game.UpdatePriorityCharacters)
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{
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if (character.Removed) { continue; }
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Debug.Assert(character is { Removed: false });
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character.Update(deltaTime, cam);
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CharacterList[i].Update(deltaTime , cam);
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}
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#if CLIENT
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@@ -841,7 +841,6 @@ namespace Barotrauma
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// Item update (Item.Update() is not thread-safe and must be executed on the main thread)
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Item.UpdatePendingConditionUpdates(deltaTime);
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float scaledDeltaTime = deltaTime * MapEntityUpdateInterval;
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Item lastUpdatedItem = null;
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try
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@@ -852,7 +851,7 @@ namespace Barotrauma
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try
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{
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lastUpdatedItem = item;
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item.Update(scaledDeltaTime, cam);
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item.Update(deltaTime, cam);
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}
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finally
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{
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