Submarine position is synced using the same logic as the characters, AICharacter position syncing

This commit is contained in:
Regalis
2016-10-25 19:01:19 +03:00
parent ac8edb5b2a
commit 07f8c966ab
12 changed files with 234 additions and 256 deletions
@@ -271,6 +271,7 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.Select();
new GUIMessageBox("Connection timed out", "You were disconnected for too long and your character was deleted. Please wait for another round to start.");
myCharacter = null;
}
GameMain.NetLobbyScreen.ClearPlayers();