Submarine position is synced using the same logic as the characters, AICharacter position syncing
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@@ -6,7 +6,7 @@
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<sound file="Content/Characters/Moloch/idle1.ogg" state="None" range="3000"/>
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<sound file="Content/Characters/Moloch/idle2.ogg" state="None" range="3000"/>
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
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<ragdoll waveamplitude="0.0" swimspeed="2.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
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<collider radius ="230"/>
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