Submarine position is synced using the same logic as the characters, AICharacter position syncing
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@@ -8,7 +8,7 @@
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<ragdoll headposition="50" headangle="-70"
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waveamplitude="2.0" wavelength="5000"
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swimspeed="2.0" walkspeed="2.0"
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swimspeed="3.0" walkspeed="2.0"
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stepsize ="15.0,20.0"
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legtorque="10"
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flip="true">
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@@ -5,7 +5,7 @@
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<sound file="Content/Characters/Endworm/endwormattack1.ogg" state="Attack" range="8000" />
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<sound file="Content/Characters/Endworm/endwormattack2.ogg" state="Attack" range="8000" />
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<ragdoll waveamplitude="100.0" wavelength="1000" speed="1.5" scale ="2.0" flip="false" canentersubmarine="false">
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<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.0" scale ="2.0" flip="false" canentersubmarine="false">
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<collider radius="300"/>
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@@ -6,7 +6,7 @@
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<sound file="Content/Characters/Moloch/idle1.ogg" state="None" range="3000"/>
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<sound file="Content/Characters/Moloch/idle2.ogg" state="None" range="3000"/>
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
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<ragdoll waveamplitude="0.0" swimspeed="2.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
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<collider radius ="230"/>
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