Merge branch 'master' of https://github.com/Regalis11/Barotrauma
Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs
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@@ -119,9 +119,12 @@ namespace Barotrauma
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get { return prefab.Name; }
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}
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private string description;
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[Editable, Serialize("", true)]
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public string Description
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{
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get { return prefab.Description; }
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get { return description == null ? prefab.Description : description; }
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set { description = value; }
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}
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public float ImpactTolerance
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@@ -1359,12 +1362,12 @@ namespace Barotrauma
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if (ContainedItems == null || ContainedItems.All(i => i == null))
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{
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GameServer.Log(c.Character.Name + " used item " + Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(c.Character.LogName + " used item " + Name, ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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GameServer.Log(
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c.Character.Name + " used item " + Name + " (contained items: " + string.Join(", ", Array.FindAll(ContainedItems, i => i != null).Select(i => i.Name)) + ")",
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c.Character.LogName + " used item " + Name + " (contained items: " + string.Join(", ", Array.FindAll(ContainedItems, i => i != null).Select(i => i.Name)) + ")",
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ServerLog.MessageType.ItemInteraction);
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}
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@@ -1458,6 +1461,7 @@ namespace Barotrauma
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if (GameMain.Server == null) return;
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msg.Write(Prefab.Name);
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msg.Write(Description);
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msg.Write(ID);
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if (ParentInventory == null || ParentInventory.Owner == null)
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@@ -1476,7 +1480,8 @@ namespace Barotrauma
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msg.Write(index < 0 ? (byte)255 : (byte)index);
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}
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if (Name == "ID Card") msg.Write(Tags);
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//TODO: See if tags are different from their prefab before sending 'em
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msg.Write(Tags);
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}
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public static Item ReadSpawnData(NetBuffer msg, bool spawn = true)
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@@ -1484,6 +1489,7 @@ namespace Barotrauma
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if (GameMain.Server != null) return null;
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string itemName = msg.ReadString();
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string itemDesc = msg.ReadString();
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ushort itemId = msg.ReadUInt16();
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ushort inventoryId = msg.ReadUInt16();
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@@ -1507,11 +1513,7 @@ namespace Barotrauma
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}
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}
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string tags = "";
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if (itemName == "ID Card")
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{
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tags = msg.ReadString();
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}
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string tags = msg.ReadString();
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if (!spawn) return null;
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@@ -1541,6 +1543,7 @@ namespace Barotrauma
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var item = new Item(itemPrefab, pos, sub);
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item.Description = itemDesc;
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item.ID = itemId;
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if (sub != null)
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{
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