Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -11,6 +11,20 @@ namespace Barotrauma.Networking
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{
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abstract partial class NetworkMember
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{
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protected const CharacterInfo characterInfo = null;
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protected const Character myCharacter = null;
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public CharacterInfo CharacterInfo
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{
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get { return null; }
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}
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public Character Character
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{
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get { return null; }
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}
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private void InitProjSpecific()
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{
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//do nothing
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