Ingame syncing kinda works

Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
This commit is contained in:
juanjp600
2017-06-20 22:28:18 -03:00
parent 7003214847
commit 0740579f62
25 changed files with 109 additions and 43 deletions
@@ -11,6 +11,20 @@ namespace Barotrauma.Networking
{
abstract partial class NetworkMember
{
protected const CharacterInfo characterInfo = null;
protected const Character myCharacter = null;
public CharacterInfo CharacterInfo
{
get { return null; }
}
public Character Character
{
get { return null; }
}
private void InitProjSpecific()
{
//do nothing