Files
LuaCsForBarotraumaEP/BarotraumaServer/Source/Networking/NetworkMember.cs
juanjp600 0740579f62 Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
2017-06-20 22:28:18 -03:00

34 lines
713 B
C#

using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
using Lidgren.Network;
using Barotrauma.Items.Components;
namespace Barotrauma.Networking
{
abstract partial class NetworkMember
{
protected const CharacterInfo characterInfo = null;
protected const Character myCharacter = null;
public CharacterInfo CharacterInfo
{
get { return null; }
}
public Character Character
{
get { return null; }
}
private void InitProjSpecific()
{
//do nothing
}
}
}