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@@ -238,6 +238,8 @@ namespace Barotrauma
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public static Submarine GetRespawnSub()
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public static Submarine GetRespawnSub()
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{
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{
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if (GameMain.Server.RespawnManager == null)
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return null;
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return GameMain.Server.RespawnManager.RespawnShuttle;
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return GameMain.Server.RespawnManager.RespawnShuttle;
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}
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}
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@@ -137,6 +137,8 @@ namespace Barotrauma
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UserData.RegisterType<AttackResult>();
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UserData.RegisterType<AttackResult>();
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UserData.RegisterType<Entity>();
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UserData.RegisterType<Entity>();
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UserData.RegisterType<MapEntity>();
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UserData.RegisterType<MapEntity>();
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UserData.RegisterType<CauseOfDeath>();
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UserData.RegisterType<CharacterTeamType>();
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lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
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lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
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@@ -117,7 +117,7 @@ namespace Barotrauma.Networking
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return;
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return;
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}
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}
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var should = GameMain.Lua.hook.Call("chatMessage", new DynValue[] { DynValue.NewString(txt), UserData.Create(c) });
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var should = GameMain.Lua.hook.Call("chatMessage", new DynValue[] { DynValue.NewString(txt), UserData.Create(c), UserData.Create(type) });
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if(should != null)
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if(should != null)
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@@ -2226,7 +2226,6 @@ namespace Barotrauma
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if (condition == 0.0f) { return; }
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if (condition == 0.0f) { return; }
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#if SERVER
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#if SERVER
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var should = GameMain.Lua.hook.Call("itemUse", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(character), LuaSetup.CreateUserDataSafe(targetLimb) });
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var should = GameMain.Lua.hook.Call("itemUse", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(character), LuaSetup.CreateUserDataSafe(targetLimb) });
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