Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaClasses.cs
Evil Factory 06f40fa368 more
2021-08-10 23:34:07 -03:00

408 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using MoonSharp.Interpreter;
using Microsoft.Xna.Framework;
using Barotrauma.Networking;
using System.Threading.Tasks;
namespace Barotrauma
{
partial class LuaSetup
{
private static Vector2 CreateVector2(float x, float y)
{
return new Vector2(x, y);
}
private static Vector3 CreateVector3(float x, float y, float z)
{
return new Vector3(x, y, z);
}
private static Vector4 CreateVector4(float x, float y, float z, float w)
{
return new Vector4(x, y, z, w);
}
private class LuaPlayer
{
public static List<DynValue> GetAllCharacters()
{
List<DynValue> values = new List<DynValue>();
foreach (Character ch in Character.CharacterList)
{
values.Add(UserData.Create(ch));
}
return values;
}
public static List<DynValue> GetAllClients()
{
List<DynValue> values = new List<DynValue>();
foreach (Client ch in GameMain.Server.ConnectedClients)
{
values.Add(UserData.Create(ch));
}
return values;
}
public static CharacterInfo CreateCharacterInfo(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced)
{
return new CharacterInfo(speciesName, name, name, jobPrefab, ragdollFileName, variant, randSync);
}
public static void SetClientCharacter(Client client, Character character)
{
GameMain.Server.SetClientCharacter(client, character);
}
public static void SetCharacterTeam(Character character, int team)
{
character.TeamID = (CharacterTeamType)team;
}
public static void SetClientTeam(Client character, int team)
{
character.TeamID = (CharacterTeamType)team;
}
public static void Kick(Client client, string reason = "")
{
GameMain.Server.KickClient(client.Connection, reason);
}
public static void Ban(Client client, string reason = "", bool range = false, float seconds = -1)
{
if (seconds == -1)
{
GameMain.Server.BanClient(client, reason, range, null);
}
else
{
GameMain.Server.BanClient(client, reason, range, TimeSpan.FromSeconds(seconds));
}
}
public static void UnbanPlayer(string player, string endpoint)
{
GameMain.Server.UnbanPlayer(player, endpoint);
}
public static void SetSpectatorPos(Client client, Vector2 pos)
{
client.SpectatePos = pos;
}
public static void SetRadioRange(Character character, float range)
{
if(character.Inventory == null) { return; }
foreach(Item item in character.Inventory.AllItems)
{
if(item == null) { continue; }
if(item.Name == "Headset")
{
item.GetComponent<Items.Components.WifiComponent>().Range = range;
}
}
}
}
public class LuaGame
{
LuaSetup env;
public bool allowWifiChat = false;
public bool overrideTraitors = false;
public bool overrideRespawnSub = false;
public LuaGame(LuaSetup e)
{
env = e;
}
public static void SendMessage(string msg, ChatMessageType messageType = ChatMessageType.Server, Client sender = null, Character character = null)
{
GameMain.Server.SendChatMessage(msg, messageType, sender, character);
}
public static void SendTraitorMessage(Client client, string msg, string missionid, TraitorMessageType type)
{
GameMain.Server.SendTraitorMessage(client, msg, missionid, type);
}
public static void SendDirectChatMessage(string sendername, string text, Character sender, ChatMessageType messageType = ChatMessageType.Private, Client client = null, string iconStyle = "")
{
ChatMessage cm = ChatMessage.Create(sendername, text, messageType, sender, client);
cm.IconStyle = iconStyle;
GameMain.Server.SendDirectChatMessage(cm, client);
}
public void OverrideTraitors(bool o)
{
overrideTraitors = o;
}
public void OverrideRespawnSub(bool o)
{
overrideRespawnSub = o;
}
public void AllowWifiChat(bool o)
{
allowWifiChat = o;
}
public static void Log(string message, ServerLog.MessageType type)
{
GameServer.Log(message, type);
}
public static void Explode(Vector2 pos, float range = 100, float force = 30, float damage = 30, float structureDamage = 30, float itemDamage = 30, float empStrength = 0, float ballastFloraStrength = 0)
{
new Explosion(range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength).Explode(pos, null);
}
public static Character Spawn(string name, Vector2 worldPos)
{
Character spawnedCharacter = null;
Vector2 spawnPosition = worldPos;
string characterLowerCase = name.ToLowerInvariant();
JobPrefab job = null;
if (!JobPrefab.Prefabs.ContainsKey(characterLowerCase))
{
job = JobPrefab.Prefabs.Find(jp => jp.Name != null && jp.Name.Equals(characterLowerCase, StringComparison.OrdinalIgnoreCase));
}
else
{
job = JobPrefab.Prefabs[characterLowerCase];
}
bool human = job != null || characterLowerCase == CharacterPrefab.HumanSpeciesName;
if (string.IsNullOrWhiteSpace(name)) { return null; }
if (human)
{
var variant = job != null ? Rand.Range(0, job.Variants, Rand.RandSync.Server) : 0;
CharacterInfo characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: job, variant: variant);
spawnedCharacter = Character.Create(characterInfo, spawnPosition, ToolBox.RandomSeed(8));
if (GameMain.GameSession != null)
{
//TODO: a way to select which team to spawn to?
spawnedCharacter.TeamID = Character.Controlled != null ? Character.Controlled.TeamID : CharacterTeamType.Team1;
#if CLIENT
GameMain.GameSession.CrewManager.AddCharacter(spawnedCharacter);
#endif
}
spawnedCharacter.GiveJobItems(null);
spawnedCharacter.Info.StartItemsGiven = true;
}
else
{
if (CharacterPrefab.FindBySpeciesName(name) != null)
{
spawnedCharacter = Character.Create(name, spawnPosition, ToolBox.RandomSeed(8));
}
}
return spawnedCharacter;
}
public static string SpawnItem(string name, Vector2 pos, bool inventory = false, Character character = null)
{
string error;
DebugConsole.SpawnItem(new string[] { name, inventory ? "inventory" : "cursor" }, pos, character, out error);
return error;
}
public static void RemoveItem(Item item)
{
EntitySpawner.Spawner.AddToRemoveQueue(item);
}
public static Submarine GetRespawnSub()
{
if (GameMain.Server.RespawnManager == null)
return null;
return GameMain.Server.RespawnManager.RespawnShuttle;
}
public static Items.Components.Steering GetSubmarineSteering(Submarine sub)
{
foreach (Item item in Item.ItemList)
{
if (item.Submarine != sub) continue;
var steering = item.GetComponent<Items.Components.Steering>();
if (steering != null)
{
return steering;
}
}
return null;
}
public static void DispatchRespawnSub()
{
GameMain.Server.RespawnManager.DispatchShuttle();
}
public static void SetRespawnSubTeam(int team)
{
GameMain.Server.RespawnManager.RespawnShuttle.TeamID = (CharacterTeamType)team;
}
public static void ExecuteCommand(string command)
{
DebugConsole.ExecuteCommand(command);
}
public static void StartGame()
{
GameMain.Server.StartGame();
}
}
private class LuaTimer
{
public LuaSetup env;
public LuaTimer(LuaSetup e)
{
env = e;
}
public void Simple(int time, DynValue function)
{
Task.Delay(time).ContinueWith(o => { env.RunFunction(function); });
}
public static double GetTime()
{
return Timing.TotalTime;
}
}
private class LuaRandom
{
Random random;
public LuaRandom()
{
random = new Random();
}
public int Range(int min, int max)
{
return random.Next(min, max);
}
public float RangeFloat(float min, float max)
{
double range = (double)max - (double)min;
double sample = random.NextDouble();
double scaled = (sample * range) + min;
float f = (float)scaled;
return f;
}
}
// hooks:
// chatMessage
// think
// update
// clientConnected
// clientDisconnected
// roundStart
// roundEnd
public class LuaHook
{
public LuaSetup env;
public LuaHook(LuaSetup e)
{
env = e;
}
public class HookFunction
{
public string name;
public string hookName;
public DynValue function;
public HookFunction(string n, string hn, DynValue func)
{
name = n;
hookName = hn;
function = func;
}
}
public List<HookFunction> hookFunctions = new List<HookFunction>();
public void Add(string name, string hookName, DynValue function)
{
foreach (HookFunction hf in hookFunctions)
{
if (hf.hookName == hookName && hf.name == name)
{
hf.function = function;
return;
}
}
hookFunctions.Add(new HookFunction(name, hookName, function));
}
public DynValue Call(string name, DynValue[] args)
{
foreach (HookFunction hf in hookFunctions)
{
if (hf.name == name)
{
try
{
var result = env.lua.Call(hf.function, args);
if (result.IsNil() == false)
{
return result;
}
}
catch (Exception e)
{
env.HandleLuaException(e);
}
}
}
return null;
}
}
}
}