Round end cinematic, CoroutineManager deltatime
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@@ -153,6 +153,8 @@ namespace Barotrauma
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{
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base.Select();
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GUI.ScreenOverlayColor = Color.Transparent;
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gameMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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foreach (GUIComponent component in topPanel.children)
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@@ -163,8 +165,6 @@ namespace Barotrauma
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button.Enabled = GameMain.GameSession.Map.CurrentLocation.Type.HasHireableCharacters;
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break;
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}
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//hireButton.Enabled = location.Type.HasHireableCharacters;
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UpdateCharacterLists();
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}
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@@ -201,11 +201,7 @@ namespace Barotrauma
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c.Salary.ToString(),
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null, null,
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Alignment.TopRight, GUI.Style, frame);
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}
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}
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else
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{
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//(topPanel.FindChild(PanelTab.CurrentLocation) as GUIButton).Enabled = false;
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}
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}
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}
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@@ -282,8 +282,8 @@ namespace Barotrauma
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public override void Select()
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{
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GameMain.LightManager.LosEnabled = false;
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//infoFrame.ClearChildren();
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GUI.ScreenOverlayColor = Color.Transparent;
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textBox.Select();
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@@ -297,8 +297,7 @@ namespace Barotrauma
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serverMessage.Enabled = GameMain.Server != null;
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autoRestartBox.Enabled = GameMain.Server != null;
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ServerName = (GameMain.Server==null) ? "Server" : GameMain.Server.Name;
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "startButton"));
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "settingsButton"));
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
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