963 lines
36 KiB
C#
963 lines
36 KiB
C#
using System;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using FarseerPhysics.Factories;
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using FarseerPhysics.Dynamics;
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using System.IO;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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partial class NetLobbyScreen : Screen
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{
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private GUIFrame menu;
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private GUIFrame infoFrame;
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private GUIListBox playerList;
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private GUIListBox subList, modeList, chatBox;
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private GUIListBox jobList;
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private GUITextBox textBox, seedBox;
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private GUIFrame myPlayerFrame;
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private GUIFrame jobInfoFrame;
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private GUIFrame playerFrame;
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private GUITickBox autoRestartBox;
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private float camAngle;
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public bool IsServer;
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public string ServerName, ServerMessage;
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private Sprite backgroundSprite;
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private GUITextBox serverMessage;
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public GUIListBox SubList
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{
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get { return subList; }
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}
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public GUIListBox ModeList
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{
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get { return modeList; }
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}
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public GUIFrame InfoFrame
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{
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get { return infoFrame; }
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}
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public Submarine SelectedSub
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{
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get { return subList.SelectedData as Submarine; }
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}
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public GameModePreset SelectedMode
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{
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get { return modeList.SelectedData as GameModePreset; }
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}
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//for guitextblock delegate
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public string GetServerName()
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{
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return ServerName;
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}
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public string GetServerMessage()
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{
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return ServerMessage;
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}
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public List<JobPrefab> JobPreferences
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{
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get
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{
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List<JobPrefab> jobPreferences = new List<JobPrefab>();
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foreach (GUIComponent child in jobList.children)
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{
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JobPrefab jobPrefab = child.UserData as JobPrefab;
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if (jobPrefab == null) continue;
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jobPreferences.Add(jobPrefab);
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}
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return jobPreferences;
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}
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}
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private string levelSeed;
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public string LevelSeed
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{
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get
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{
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return levelSeed;
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}
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private set
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{
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if (levelSeed == value) return;
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levelSeed = value;
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backgroundSprite = LocationType.Random(levelSeed).Background;
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seedBox.Text = levelSeed;
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}
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}
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private float autoRestartTimer;
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public string AutoRestartText()
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{
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if (GameMain.Server != null)
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{
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if (!GameMain.Server.AutoRestart) return "";
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return "Restarting in " + (int)GameMain.Server.AutoRestartTimer;
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}
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if (autoRestartTimer == 0.0f) return "";
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return "Restarting in " + (int)autoRestartTimer;
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}
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public NetLobbyScreen()
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{
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int width = Math.Min(GameMain.GraphicsWidth - 80, 1500);
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int height = Math.Min(GameMain.GraphicsHeight - 80, 800);
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Rectangle panelRect = new Rectangle(0,0,width,height);
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menu = new GUIFrame(panelRect, Color.Transparent, Alignment.Center);
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//menu.Padding = GUI.style.smallPadding;
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//server info panel ------------------------------------------------------------
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infoFrame = new GUIFrame(new Rectangle(0, 0, (int)(panelRect.Width * 0.7f), (int)(panelRect.Height * 0.6f)), GUI.Style, menu);
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infoFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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//chatbox ----------------------------------------------------------------------
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GUIFrame chatFrame = new GUIFrame(
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new Rectangle(0, (int)(panelRect.Height * 0.6f + 20),
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(int)(panelRect.Width * 0.7f),
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(int)(panelRect.Height * 0.4f - 20)),
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GUI.Style, menu);
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chatFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 40.0f);
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chatBox = new GUIListBox(new Rectangle(0,0,0,chatFrame.Rect.Height-80), Color.White, GUI.Style, chatFrame);
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textBox = new GUITextBox(new Rectangle(0, 25, 0, 25), Alignment.Bottom, GUI.Style, chatFrame);
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textBox.Font = GUI.SmallFont;
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textBox.OnEnterPressed = EnterChatMessage;
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//player info panel ------------------------------------------------------------
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myPlayerFrame = new GUIFrame(
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new Rectangle((int)(panelRect.Width * 0.7f + 20), 0,
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(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.6f)),
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GUI.Style, menu);
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myPlayerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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//player list ------------------------------------------------------------------
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GUIFrame playerListFrame = new GUIFrame(
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new Rectangle((int)(panelRect.Width * 0.7f + 20), (int)(panelRect.Height * 0.6f + 20),
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(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.4f - 20)),
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GUI.Style, menu);
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playerListFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 40.0f);
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playerList = new GUIListBox(new Rectangle(0,0,0,0), null, GUI.Style, playerListFrame);
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playerList.OnSelected = SelectPlayer;
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//submarine list ------------------------------------------------------------------
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int columnWidth = infoFrame.Rect.Width / 3 - 5;
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int columnX = 0;
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new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Submarine:", GUI.Style, infoFrame);
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subList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), Color.White, GUI.Style, infoFrame);
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subList.OnSelected = VotableClicked;
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var voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", GUI.Style, Alignment.TopLeft, Alignment.TopRight, infoFrame);
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voteText.UserData = "subvotes";
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voteText.Visible = false;
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if (Submarine.SavedSubmarines.Count > 0)
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{
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foreach (Submarine sub in Submarine.SavedSubmarines)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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sub.Name, GUI.Style,
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Alignment.Left, Alignment.Left,
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subList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = sub;
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}
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}
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else
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{
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DebugConsole.ThrowError("No saved submarines found!");
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return;
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}
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columnX += columnWidth + 20;
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//gamemode ------------------------------------------------------------------
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new GUITextBlock(new Rectangle(columnX, 120, 0, 30), "Game mode: ", GUI.Style, infoFrame);
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modeList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), GUI.Style, infoFrame);
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modeList.OnSelected = VotableClicked;
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voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", GUI.Style, Alignment.TopLeft, Alignment.TopRight, infoFrame);
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voteText.UserData = "modevotes";
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voteText.Visible = false;
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foreach (GameModePreset mode in GameModePreset.list)
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{
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if (mode.IsSinglePlayer) continue;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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mode.Name, GUI.Style,
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Alignment.Left, Alignment.Left,
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modeList);
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textBlock.ToolTip = mode.Description;
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = mode;
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}
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columnX += columnWidth + 20;
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//gamemode description ------------------------------------------------------------------
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//var modeDescription = new GUITextBlock(
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// new Rectangle(columnX, 150, (int)(columnWidth * 1.2f), infoFrame.Rect.Height - 150 - 80),
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// "", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, infoFrame, true, GUI.SmallFont);
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//modeDescription.Color = Color.Black * 0.3f;
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//modeList.UserData = modeDescription;
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//columnX += modeDescription.Rect.Width + 20;
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//seed ------------------------------------------------------------------
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new GUITextBlock(new Rectangle(columnX, 120, 180, 20),
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"Level Seed: ", GUI.Style, Alignment.Left, Alignment.TopLeft, infoFrame);
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seedBox = new GUITextBox(new Rectangle(columnX, 150, columnWidth/2, 20),
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Alignment.TopLeft, GUI.Style, infoFrame);
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seedBox.OnTextChanged = SelectSeed;
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LevelSeed = ToolBox.RandomSeed(8);
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//automatic restart ------------------------------------------------------------------
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autoRestartBox = new GUITickBox(new Rectangle(columnX, 190, 20, 20), "Automatic restart", Alignment.TopLeft, infoFrame);
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autoRestartBox.OnSelected = ToggleAutoRestart;
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var restartText = new GUITextBlock(new Rectangle(columnX, 210, 20, 20), "", GUI.Style, infoFrame);
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restartText.TextGetter = AutoRestartText;
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//server info ------------------------------------------------------------------
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var serverName = new GUITextBox(new Rectangle(0, 0, 200, 20), null, null, Alignment.TopLeft, Alignment.TopLeft, GUI.Style, infoFrame);
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serverName.TextGetter = GetServerName;
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serverName.Enabled = GameMain.Server != null;
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serverName.OnTextChanged = ChangeServerName;
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serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, GUI.Style, infoFrame);
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serverMessage.Wrap = true;
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serverMessage.TextGetter = GetServerMessage;
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serverMessage.OnTextChanged = UpdateServerMessage;
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}
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public override void Deselect()
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{
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textBox.Deselect();
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}
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public override void Select()
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{
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GameMain.LightManager.LosEnabled = false;
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GUI.ScreenOverlayColor = Color.Transparent;
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textBox.Select();
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Character.Controlled = null;
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//GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
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subList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowSubVoting;
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playerList.Enabled = GameMain.Server != null;
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modeList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowModeVoting;
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seedBox.Enabled = GameMain.Server != null;
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serverMessage.Enabled = GameMain.Server != null;
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autoRestartBox.Enabled = GameMain.Server != null;
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ServerName = (GameMain.Server==null) ? "Server" : GameMain.Server.Name;
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "startButton"));
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "settingsButton"));
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
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playerList.Parent.RemoveChild(playerList.Parent.children.Find(c => c.UserData as string == "banListButton"));
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if (IsServer && GameMain.Server != null)
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{
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modeList.OnSelected = VotableClicked;
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modeList.OnSelected += SelectMode;
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subList.OnSelected = VotableClicked;
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subList.OnSelected += SelectMap;
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GUIButton startButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, GUI.Style, infoFrame);
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startButton.OnClicked = GameMain.Server.StartGameClicked;
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startButton.UserData = "startButton";
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GUIButton settingsButton = new GUIButton(new Rectangle(-100, 0, 80, 30), "Settings", Alignment.BottomRight, GUI.Style, infoFrame);
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settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
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settingsButton.UserData = "settingsButton";
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var banListButton = new GUIButton(new Rectangle(0, 30, 100, 20), "Banned IPs", Alignment.BottomRight, GUI.Style, playerList.Parent);
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banListButton.OnClicked = GameMain.Server.BanList.ToggleBanFrame;
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banListButton.UserData = "banListButton";
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if (subList.CountChildren > 0 && subList.Selected == null) subList.Select(0);
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if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);
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if (myPlayerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
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{
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var playYourself = new GUITickBox(new Rectangle(0, -10, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
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playYourself.Selected = GameMain.Server.CharacterInfo != null;
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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}
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if (GameMain.Server.RandomizeSeed) LevelSeed = ToolBox.RandomSeed(8);
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if (GameMain.Server.SubSelectionMode == SelectionMode.Random) subList.Select(Rand.Range(0,subList.CountChildren));
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if (GameMain.Server.ModeSelectionMode == SelectionMode.Random) modeList.Select(Rand.Range(0, modeList.CountChildren));
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}
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else if (GameMain.Client != null)
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{
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if (GameMain.Client.GameStarted)
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{
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GUIButton spectateButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Spectate", Alignment.BottomRight, GUI.Style, infoFrame);
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spectateButton.OnClicked = GameMain.Client.SpectateClicked;
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spectateButton.UserData = "spectateButton";
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}
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UpdatePlayerFrame(GameMain.Client.CharacterInfo);
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}
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base.Select();
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}
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private void UpdatePlayerFrame(CharacterInfo characterInfo)
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{
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if (myPlayerFrame.children.Count <= 1)
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{
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myPlayerFrame.ClearChildren();
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if (IsServer && GameMain.Server != null)
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{
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var playYourself = new GUITickBox(new Rectangle(0, -10, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
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playYourself.Selected = GameMain.Server.CharacterInfo != null;
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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}
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new GUITextBlock(new Rectangle(100, 30, 200, 30), "Name: ", GUI.Style, myPlayerFrame);
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GUITextBox playerName = new GUITextBox(new Rectangle(100, 55, 0, 20), Alignment.TopLeft, GUI.Style, myPlayerFrame);
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playerName.Text = characterInfo.Name;
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playerName.OnEnterPressed += ChangeCharacterName;
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GUIButton toggleHead = new GUIButton(new Rectangle(0, 50, 15, 15), "<", GUI.Style, myPlayerFrame);
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toggleHead.UserData = -1;
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toggleHead.OnClicked = ToggleHead;
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toggleHead = new GUIButton(new Rectangle(60, 50, 15, 15), ">", GUI.Style, myPlayerFrame);
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toggleHead.UserData = 1;
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toggleHead.OnClicked = ToggleHead;
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new GUITextBlock(new Rectangle(0, 90, 200, 30), "Gender: ", GUI.Style, myPlayerFrame);
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GUIButton maleButton = new GUIButton(new Rectangle(0, 110, 60, 20), "Male",
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Alignment.TopLeft, GUI.Style, myPlayerFrame);
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maleButton.UserData = Gender.Male;
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maleButton.OnClicked += SwitchGender;
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GUIButton femaleButton = new GUIButton(new Rectangle(70, 110, 60, 20), "Female",
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Alignment.TopLeft, GUI.Style, myPlayerFrame);
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femaleButton.UserData = Gender.Female;
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femaleButton.OnClicked += SwitchGender;
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new GUITextBlock(new Rectangle(0, 150, 200, 30), "Job preferences:", GUI.Style, myPlayerFrame);
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jobList = new GUIListBox(new Rectangle(0, 180, 0, 0), GUI.Style, myPlayerFrame);
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jobList.Enabled = false;
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int i = 1;
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foreach (JobPrefab job in JobPrefab.List)
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{
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GUITextBlock jobText = new GUITextBlock(new Rectangle(0, 0, 0, 20), i + ". " + job.Name+" ",
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GUI.Style,Alignment.Left, Alignment.Right, jobList, false,
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GameMain.GraphicsWidth<1000 ? GUI.SmallFont : GUI.Font);
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jobText.UserData = job;
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GUIButton infoButton = new GUIButton(new Rectangle(0, 0, 15, 15), "?", GUI.Style, jobText);
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infoButton.UserData = -1;
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infoButton.OnClicked += ViewJobInfo;
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GUIButton upButton = new GUIButton(new Rectangle(30, 0, 15, 15), "^", GUI.Style, jobText);
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upButton.UserData = -1;
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upButton.OnClicked += ChangeJobPreference;
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GUIButton downButton = new GUIButton(new Rectangle(50, 0, 15, 15), "˅", GUI.Style, jobText);
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downButton.UserData = 1;
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downButton.OnClicked += ChangeJobPreference;
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}
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UpdateJobPreferences(jobList);
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//UpdatePreviewPlayer(Game1.Client.CharacterInfo);
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UpdatePreviewPlayer(characterInfo);
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}
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}
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private bool TogglePlayYourself(GUITickBox tickBox)
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{
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if (tickBox.Selected)
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{
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GameMain.Server.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, GameMain.Server.Name);
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UpdatePlayerFrame(GameMain.Server.CharacterInfo);
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}
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else
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{
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myPlayerFrame.ClearChildren();
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if (IsServer && GameMain.Server != null)
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{
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GameMain.Server.CharacterInfo = null;
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GameMain.Server.Character = null;
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var playYourself = new GUITickBox(new Rectangle(0, -20, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
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playYourself.OnSelected = TogglePlayYourself;
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}
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}
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return false;
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}
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private bool ToggleAutoRestart(GUITickBox tickBox)
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{
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if (GameMain.Server == null) return false;
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GameMain.Server.AutoRestart = tickBox.Selected;
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GameMain.Server.UpdateNetLobby(tickBox);
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return true;
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}
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private bool SelectMap(GUIComponent component, object obj)
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{
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if (GameMain.Server != null) GameMain.Server.UpdateNetLobby(obj);
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//Submarine sub = (Submarine)obj;
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//submarine already loaded
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//if (Submarine.Loaded != null && sub.FilePath == Submarine.Loaded.FilePath) return true;
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//sub.Load();
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return true;
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}
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public bool VotableClicked(GUIComponent component, object userData)
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{
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if (GameMain.Client == null) return false;
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VoteType voteType = VoteType.Unknown;
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if (component.Parent == GameMain.NetLobbyScreen.SubList)
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{
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if (!GameMain.Client.Voting.AllowSubVoting) return false;
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voteType = VoteType.Sub;
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}
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else if (component.Parent == GameMain.NetLobbyScreen.ModeList)
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{
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if (!GameMain.Client.Voting.AllowModeVoting) return false;
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voteType = VoteType.Mode;
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}
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else
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{
|
|
return false;
|
|
}
|
|
|
|
GameMain.Client.Vote(voteType, userData);
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool ChangeServerName(GUITextBox textBox, string text)
|
|
{
|
|
if (GameMain.Server == null) return false;
|
|
ServerName = text;
|
|
GameMain.Server.UpdateNetLobby(null, null);
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool UpdateServerMessage(GUITextBox textBox, string text)
|
|
{
|
|
if (GameMain.Server == null) return false;
|
|
ServerMessage = text;
|
|
GameMain.Server.UpdateNetLobby(null, null);
|
|
|
|
return true;
|
|
}
|
|
|
|
public void AddPlayer(string name)
|
|
{
|
|
GUITextBlock textBlock = new GUITextBlock(
|
|
new Rectangle(0, 0, 0, 25), name,
|
|
GUI.Style, Alignment.Left, Alignment.Left,
|
|
playerList);
|
|
|
|
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
|
|
textBlock.UserData = name;
|
|
}
|
|
|
|
public void RemovePlayer(string name)
|
|
{
|
|
GUIComponent child = playerList.children.Find(c => c.UserData as string == name);
|
|
|
|
if (child != null) playerList.RemoveChild(child);
|
|
}
|
|
|
|
private bool SelectPlayer(GUIComponent component, object obj)
|
|
{
|
|
playerFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black * 0.3f);
|
|
|
|
var playerFrameInner = new GUIFrame(new Rectangle(0,0,300,150), null, Alignment.Center, GUI.Style, playerFrame);
|
|
playerFrameInner.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
|
|
|
new GUITextBlock(new Rectangle(0,0,200,20), component.UserData.ToString(),
|
|
GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
|
|
playerFrameInner, false, GUI.LargeFont);
|
|
|
|
var kickButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, playerFrameInner);
|
|
kickButton.UserData = obj;
|
|
kickButton.OnClicked += KickPlayer;
|
|
kickButton.OnClicked += ClosePlayerFrame;
|
|
|
|
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomLeft, GUI.Style, playerFrameInner);
|
|
banButton.UserData = obj;
|
|
banButton.OnClicked += BanPlayer;
|
|
banButton.OnClicked += ClosePlayerFrame;
|
|
|
|
var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, GUI.Style, playerFrameInner);
|
|
closeButton.OnClicked = ClosePlayerFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool ClosePlayerFrame(GUIButton button, object userData)
|
|
{
|
|
playerFrame = null;
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool KickPlayer(GUIButton button, object userData)
|
|
{
|
|
if (GameMain.Server == null || userData == null) return false;
|
|
|
|
GameMain.Server.KickPlayer(userData.ToString());
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool BanPlayer(GUIButton button, object userData)
|
|
{
|
|
if (GameMain.Server == null || userData == null) return false;
|
|
|
|
GameMain.Server.KickPlayer(userData.ToString(), true);
|
|
|
|
return false;
|
|
}
|
|
|
|
public void ClearPlayers()
|
|
{
|
|
for (int i = 1; i<playerList.CountChildren; i++)
|
|
{
|
|
playerList.RemoveChild(playerList.children[i]);
|
|
}
|
|
}
|
|
|
|
public override void Update(double deltaTime)
|
|
{
|
|
base.Update(deltaTime);
|
|
|
|
//Vector2 pos = new Vector2(
|
|
// Submarine.Borders.X + Submarine.Borders.Width / 2,
|
|
// Submarine.Borders.Y - Submarine.Borders.Height / 2);
|
|
|
|
//camAngle += (float)deltaTime / 10.0f;
|
|
//Vector2 offset = (new Vector2(
|
|
// (float)Math.Cos(camAngle) * (Submarine.Borders.Width / 2.0f),
|
|
// (float)Math.Sin(camAngle) * (Submarine.Borders.Height / 2.0f)));
|
|
|
|
//pos += offset * 0.8f;
|
|
|
|
//GameMain.GameScreen.Cam.TargetPos = pos;
|
|
//GameMain.GameScreen.Cam.MoveCamera((float)deltaTime);
|
|
|
|
menu.Update((float)deltaTime);
|
|
|
|
if (jobInfoFrame != null) jobInfoFrame.Update((float)deltaTime);
|
|
|
|
if (playerFrame != null) playerFrame.Update((float)deltaTime);
|
|
|
|
if (autoRestartTimer != 0.0f && autoRestartBox.Selected)
|
|
{
|
|
autoRestartTimer = Math.Max(autoRestartTimer - (float)deltaTime, 0.0f);
|
|
}
|
|
|
|
if (GameMain.Server != null && GameMain.Server.BanList != null)
|
|
{
|
|
if (GameMain.Server.BanList.BanFrame != null) GameMain.Server.BanList.BanFrame.Update((float)deltaTime);
|
|
}
|
|
|
|
//durationBar.BarScroll = Math.Max(durationBar.BarScroll, 1.0f / 60.0f);
|
|
}
|
|
|
|
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
|
{
|
|
graphics.Clear(Color.Black);
|
|
|
|
spriteBatch.Begin();
|
|
|
|
if (backgroundSprite!=null)
|
|
{
|
|
spriteBatch.Draw(backgroundSprite.Texture, Vector2.Zero, null, Color.White, 0.0f, Vector2.Zero,
|
|
Math.Max((float)GameMain.GraphicsWidth / backgroundSprite.SourceRect.Width, (float)GameMain.GraphicsHeight / backgroundSprite.SourceRect.Height),
|
|
SpriteEffects.None, 0.0f);
|
|
}
|
|
|
|
menu.Draw(spriteBatch);
|
|
|
|
if (jobInfoFrame != null) jobInfoFrame.Draw(spriteBatch);
|
|
|
|
//if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
|
|
|
|
if (playerFrame != null) playerFrame.Draw(spriteBatch);
|
|
|
|
if (GameMain.Server!=null && GameMain.Server.BanList!=null)
|
|
{
|
|
if (GameMain.Server.BanList.BanFrame != null) GameMain.Server.BanList.BanFrame.Draw(spriteBatch);
|
|
}
|
|
|
|
GUI.Draw((float)deltaTime, spriteBatch, null);
|
|
|
|
spriteBatch.End();
|
|
}
|
|
|
|
public void NewChatMessage(string message, Color color)
|
|
{
|
|
float prevSize = chatBox.BarSize;
|
|
|
|
while (chatBox.CountChildren>20)
|
|
{
|
|
chatBox.RemoveChild(chatBox.children[1]);
|
|
}
|
|
|
|
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20),
|
|
message,
|
|
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, color,
|
|
Alignment.Left, GUI.Style, null, true);
|
|
msg.Font = GUI.SmallFont;
|
|
msg.CanBeFocused = false;
|
|
|
|
msg.Padding = new Vector4(20, 0, 0, 0);
|
|
chatBox.AddChild(msg);
|
|
|
|
if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
|
|
}
|
|
|
|
public bool EnterChatMessage(GUITextBox textBox, string message)
|
|
{
|
|
if (String.IsNullOrEmpty(message)) return false;
|
|
|
|
GameMain.NetworkMember.SendChatMessage(GameMain.NetworkMember.Name + ": " + message);
|
|
|
|
return true;
|
|
}
|
|
|
|
private void UpdatePreviewPlayer(CharacterInfo characterInfo)
|
|
{
|
|
GUIComponent existing = myPlayerFrame.FindChild("playerhead");
|
|
if (existing != null) myPlayerFrame.RemoveChild(existing);
|
|
|
|
GUIImage image = new GUIImage(new Rectangle(20, 40, 30, 30), characterInfo.HeadSprite, Alignment.TopLeft, myPlayerFrame);
|
|
image.UserData = "playerhead";
|
|
}
|
|
|
|
private bool ToggleHead(GUIButton button, object userData)
|
|
{
|
|
int dir = (int)userData;
|
|
|
|
if (GameMain.NetworkMember.CharacterInfo == null) return true;
|
|
|
|
GameMain.NetworkMember.CharacterInfo.HeadSpriteId += dir;
|
|
if (GameMain.Client != null) GameMain.Client.SendCharacterData();
|
|
|
|
UpdatePreviewPlayer(GameMain.NetworkMember.CharacterInfo);
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool SwitchGender(GUIButton button, object obj)
|
|
{
|
|
Gender gender = (Gender)obj;
|
|
GameMain.NetworkMember.CharacterInfo.Gender = gender;
|
|
if (GameMain.Client != null) GameMain.Client.SendCharacterData();
|
|
|
|
UpdatePreviewPlayer(GameMain.NetworkMember.CharacterInfo);
|
|
return true;
|
|
}
|
|
|
|
private bool SelectMode(GUIComponent component, object obj)
|
|
{
|
|
if (GameMain.NetworkMember == null) return false;
|
|
|
|
//if (GameMain.Server==null)
|
|
//{
|
|
// return VotableClicked(component, obj);
|
|
//}
|
|
|
|
GameModePreset modePreset = obj as GameModePreset;
|
|
if (modePreset == null) return false;
|
|
|
|
if (GameMain.Server != null) GameMain.Server.UpdateNetLobby(obj);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
private bool SelectSeed(GUITextBox textBox, string seed)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(seed))
|
|
{
|
|
LevelSeed = seed;
|
|
}
|
|
|
|
//textBox.Text = LevelSeed;
|
|
//textBox.Selected = false;
|
|
|
|
if (GameMain.Server != null) GameMain.Server.UpdateNetLobby(null);
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool ChangeCharacterName(GUITextBox textBox, string newName)
|
|
{
|
|
if (string.IsNullOrEmpty(newName)) return false;
|
|
|
|
if (GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo == null) return true;
|
|
|
|
GameMain.NetworkMember.CharacterInfo.Name = newName;
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.Name = newName;
|
|
GameMain.Client.SendCharacterData();
|
|
}
|
|
|
|
textBox.Text = newName;
|
|
textBox.Selected = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool ViewJobInfo(GUIButton button, object obj)
|
|
{
|
|
GUIComponent jobText = button.Parent;
|
|
|
|
JobPrefab jobPrefab = jobText.UserData as JobPrefab;
|
|
if (jobPrefab == null) return false;
|
|
|
|
jobInfoFrame = jobPrefab.CreateInfoFrame();
|
|
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100,20), "Close", Alignment.BottomRight, GUI.Style, jobInfoFrame.children[0]);
|
|
closeButton.OnClicked = CloseJobInfo;
|
|
return true;
|
|
}
|
|
|
|
private bool CloseJobInfo(GUIButton button, object obj)
|
|
{
|
|
jobInfoFrame = null;
|
|
return true;
|
|
}
|
|
|
|
private bool ChangeJobPreference(GUIButton button, object obj)
|
|
{
|
|
GUIComponent jobText = button.Parent;
|
|
GUIListBox jobList = jobText.Parent as GUIListBox;
|
|
|
|
int index = jobList.children.IndexOf(jobText);
|
|
int newIndex = index + (int)obj;
|
|
if (newIndex < 0 || newIndex > jobList.children.Count - 1) return false;
|
|
|
|
GUIComponent temp = jobList.children[newIndex];
|
|
jobList.children[newIndex] = jobText;
|
|
jobList.children[index] = temp;
|
|
|
|
UpdateJobPreferences(jobList);
|
|
|
|
return true;
|
|
}
|
|
|
|
private void UpdateJobPreferences(GUIListBox listBox)
|
|
{
|
|
listBox.Deselect();
|
|
for (int i = 0; i < listBox.children.Count; i++)
|
|
{
|
|
float a = (float)(i - 1) / 3.0f;
|
|
a = Math.Min(a, 3);
|
|
Color color = new Color(1.0f - a, (1.0f - a) * 0.6f, 0.0f, 0.3f);
|
|
|
|
listBox.children[i].Color = color;
|
|
listBox.children[i].HoverColor = color;
|
|
listBox.children[i].SelectedColor = color;
|
|
|
|
(listBox.children[i] as GUITextBlock).Text = (i+1) + ". " + (listBox.children[i].UserData as JobPrefab).Name;
|
|
}
|
|
|
|
if (GameMain.Client!=null) GameMain.Client.SendCharacterData();
|
|
}
|
|
|
|
public bool TrySelectSub(string subName, string md5Hash)
|
|
{
|
|
|
|
Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name == subName);
|
|
if (sub == null)
|
|
{
|
|
new GUIMessageBox("Submarine not found!","The submarine ''" + subName + "'' has been selected by the server. Matching file not found in your map folder.");
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (sub.MD5Hash.Hash != md5Hash)
|
|
{
|
|
new GUIMessageBox("Submarine not found!",
|
|
"Your version of the map file ''" + sub.Name + "'' doesn't match the server's version!"
|
|
+"\nYour file: " + sub.Name + "(MD5 hash : " + sub.MD5Hash.Hash + ")"
|
|
+"\nServer's file: " + subName + "(MD5 hash : " + md5Hash + ")");
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
subList.Select(sub);
|
|
//map.Load();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void WriteData(NetOutgoingMessage msg)
|
|
{
|
|
Submarine selectedMap = subList.SelectedData as Submarine;
|
|
|
|
if (selectedMap==null)
|
|
{
|
|
msg.Write(" ");
|
|
msg.Write(" ");
|
|
}
|
|
else
|
|
{
|
|
msg.Write(Path.GetFileName(selectedMap.Name));
|
|
msg.Write(selectedMap.MD5Hash.Hash);
|
|
}
|
|
|
|
msg.Write(ServerName);
|
|
msg.Write(ServerMessage);
|
|
|
|
//msg.Write(AllowSubVoting);
|
|
//msg.Write(AllowModeVoting);
|
|
|
|
msg.Write(modeList.SelectedIndex);
|
|
//msg.Write(durationBar.BarScroll);
|
|
msg.Write(LevelSeed);
|
|
|
|
msg.Write(GameMain.Server == null ? false : GameMain.Server.AutoRestart);
|
|
msg.Write(GameMain.Server == null ? 0.0f : GameMain.Server.AutoRestartTimer);
|
|
|
|
msg.Write((byte)(playerList.CountChildren));
|
|
for (int i = 0; i < playerList.CountChildren; i++)
|
|
{
|
|
string clientName = playerList.children[i].UserData as string;
|
|
msg.Write(clientName==null ? "" : clientName);
|
|
}
|
|
}
|
|
|
|
public void ReadData(NetIncomingMessage msg)
|
|
{
|
|
string mapName="", md5Hash="";
|
|
|
|
int modeIndex = 0;
|
|
//float durationScroll = 0.0f;
|
|
string newSeed = "";
|
|
|
|
bool autoRestart = false;
|
|
|
|
float restartTimer = 0.0f;
|
|
|
|
try
|
|
{
|
|
mapName = msg.ReadString();
|
|
md5Hash = msg.ReadString();
|
|
|
|
ServerName = msg.ReadString();
|
|
ServerMessage = msg.ReadString();
|
|
|
|
//AllowSubVoting = msg.ReadBoolean();
|
|
//AllowModeVoting = msg.ReadBoolean();
|
|
|
|
modeIndex = msg.ReadInt32();
|
|
|
|
//durationScroll = msg.ReadFloat();
|
|
|
|
newSeed = msg.ReadString();
|
|
|
|
autoRestart = msg.ReadBoolean();
|
|
restartTimer = msg.ReadFloat();
|
|
|
|
int playerCount = msg.ReadByte();
|
|
|
|
playerList.ClearChildren();
|
|
for (int i = 0; i<playerCount; i++)
|
|
{
|
|
AddPlayer(msg.ReadString());
|
|
}
|
|
}
|
|
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!string.IsNullOrWhiteSpace(mapName) && !GameMain.NetworkMember.Voting.AllowSubVoting) TrySelectSub(mapName, md5Hash);
|
|
|
|
if (!GameMain.NetworkMember.Voting.AllowModeVoting) modeList.Select(modeIndex);
|
|
|
|
autoRestartBox.Selected = autoRestart;
|
|
autoRestartTimer = restartTimer;
|
|
|
|
//durationBar.BarScroll = durationScroll;
|
|
|
|
LevelSeed = newSeed;
|
|
}
|
|
|
|
}
|
|
}
|