level seeds
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@@ -113,15 +113,15 @@ namespace Subsurface
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public void StartShift(TimeSpan duration, string levelSeed, int scriptedEventCount = 1)
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{
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Level level = Level.CreateRandom(levelSeed);
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StartShift(duration, level, scriptedEventCount);
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}
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public void StartShift(TimeSpan duration, Level level, int scriptedEventCount = 1)
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{
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//if (crewManager.characterInfos.Count == 0) return;
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this.level = level;
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if (Submarine.Loaded!=submarine) submarine.Load();
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