274 lines
7.9 KiB
C#
274 lines
7.9 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System.Text;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class GameSession
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{
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public readonly TaskManager taskManager;
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//protected DateTime startTime;
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//protected DateTime endTime;
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public readonly GameMode gameMode;
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private GUIFrame guiRoot;
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private GUIListBox chatBox;
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private GUITextBox textBox;
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private string savePath;
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private Submarine submarine;
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private Level level;
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public Map map;
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public Level Level
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{
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get { return level; }
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}
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public Submarine Submarine
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{
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get { return submarine; }
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}
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public GameSession(Submarine submarine, GameModePreset gameModePreset)
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:this(submarine, gameModePreset.Instantiate())
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{
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}
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public GameSession(Submarine selectedMap, GameMode gameMode = null)
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{
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taskManager = new TaskManager(this);
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savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
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guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
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map = new Map(Rand.Int(), 500);
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int width = 350, height = 100;
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if (Game1.NetworkMember!=null)
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{
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chatBox = new GUIListBox(new Rectangle(
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Game1.GraphicsWidth - 20 - width,
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Game1.GraphicsHeight - 40 - 25 - height,
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width, height),
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Color.White * 0.5f, GUI.style, guiRoot);
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textBox = new GUITextBox(
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new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
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Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, GUI.style, guiRoot);
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textBox.OnEnter = EnterChatMessage;
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}
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this.gameMode = gameMode;
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//if (gameMode != null && !gameMode.IsSinglePlayer)
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//{
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// gameMode.Start(Game1.NetLobbyScreen.GameDuration);
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//}
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//startTime = DateTime.Now;
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//endTime = startTime + gameDuration;
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this.submarine = selectedMap;
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//if (!save) return;
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//CreateSaveFile(selectedMapFile);
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}
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public GameSession(Submarine selectedSub, string savePath, string filePath)
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: this(selectedSub)
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{
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XDocument doc = ToolBox.TryLoadXml(filePath);
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if (doc == null) return;
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//gameMode = GameModePreset.list.Find(gm => gm.Name == "Single Player").Instantiate();
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//day = ToolBox.GetAttributeInt(doc.Root,"day",1);
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foreach (XElement subElement in doc.Root.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "gamemode") continue;
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gameMode = new SinglePlayerMode(subElement);
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}
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this.savePath = savePath;
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}
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public void StartShift(TimeSpan duration, string levelSeed, int scriptedEventCount = 1)
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{
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Level level = Level.CreateRandom(levelSeed);
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StartShift(duration, level, scriptedEventCount);
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}
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public void StartShift(TimeSpan duration, Level level, int scriptedEventCount = 1)
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{
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//if (crewManager.characterInfos.Count == 0) return;
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this.level = level;
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if (Submarine.Loaded!=submarine) submarine.Load();
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if (gameMode!=null) gameMode.Start(duration);
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if (level != null)
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{
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level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
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submarine.SetPosition(level.StartPosition);
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}
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//crewManager.StartShift();
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taskManager.StartShift(scriptedEventCount);
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}
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public void EndShift(string endMessage)
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{
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if (Game1.Server!=null)
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{
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Game1.Server.EndGame(endMessage);
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}
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else if (Game1.Client==null)
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{
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Game1.LobbyScreen.Select();
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SaveUtil.SaveGame(savePath);
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}
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taskManager.EndShift();
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//gameMode.End();
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//return true;
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}
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public void KillCharacter(Character character)
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{
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SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
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if (singlePlayerMode == null) return;
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singlePlayerMode.crewManager.KillCharacter(character);
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}
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public bool LoadPrevious(GUIButton button, object obj)
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{
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SaveUtil.LoadGame(savePath);
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return true;
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}
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public bool EnterChatMessage(GUITextBox textBox, string message)
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{
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if (string.IsNullOrWhiteSpace(message)) return false;
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else if (Game1.NetworkMember != null)
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{
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Game1.NetworkMember.SendChatMessage(Game1.NetworkMember.Name + ": " + message);
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}
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textBox.Deselect();
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return true;
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}
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public void NewChatMessage(string text, Color color)
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{
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color,
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Alignment.Left, null, null, true);
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msg.Padding = new Vector4(20.0f, 0, 0, 0);
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chatBox.AddChild(msg);
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while (chatBox.CountChildren > 20)
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{
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chatBox.RemoveChild(chatBox.children.First());
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}
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}
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public void Update(float deltaTime)
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{
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taskManager.Update(deltaTime);
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//if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
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//endShiftButton.Enabled = true;
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guiRoot.Update(deltaTime);
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//endShiftButton.Update(deltaTime);
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//textBox.Update(deltaTime);
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if (gameMode != null) gameMode.Update(deltaTime);
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//double duration = (endTime - startTime).TotalSeconds;
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//double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
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//timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0));
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if (PlayerInput.KeyHit(Keys.Tab))
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{
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if (textBox.Selected)
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{
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textBox.Deselect();
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textBox.Text = "";
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}
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else
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{
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textBox.Select();
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}
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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guiRoot.Draw(spriteBatch);
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//crewManager.Draw(spriteBatch);
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taskManager.Draw(spriteBatch);
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if (gameMode!=null) gameMode.Draw(spriteBatch);
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//chatBox.Draw(spriteBatch);
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//textBox.Draw(spriteBatch);
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//timerBar.Draw(spriteBatch);
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//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
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}
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public void Save(string filePath)
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{
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XDocument doc = new XDocument(
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new XElement((XName)"Gamesession"));
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((SinglePlayerMode)gameMode).Save(doc.Root);
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//doc.Root.Add(new XAttribute("day", day));
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//crewManager.Save(doc.Root);
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try
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{
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doc.Save(filePath);
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}
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catch
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{
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DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!");
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}
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}
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}
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}
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