Fixed rebinding keys to mouse2 via the settings menu
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@@ -448,20 +448,11 @@ namespace Barotrauma
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GraphicsWidth = mode.Width;
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GraphicsWidth = mode.Width;
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GraphicsHeight = mode.Height;
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GraphicsHeight = mode.Height;
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//GameMain.Graphics.PreferredBackBufferWidth = GraphicsWidth;
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//GameMain.Graphics.PreferredBackBufferHeight = GraphicsHeight;
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//GameMain.Graphics.ApplyChanges();
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//CoroutineManager.StartCoroutine(GameMain.Instance.Load());
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UnsavedSettings = true;
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UnsavedSettings = true;
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return true;
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return true;
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}
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}
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private IEnumerable<object> WaitForKeyPress(GUITextBox keyBox)
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private IEnumerable<object> WaitForKeyPress(GUITextBox keyBox)
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{
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{
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yield return CoroutineStatus.Running;
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yield return CoroutineStatus.Running;
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@@ -483,7 +474,7 @@ namespace Barotrauma
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keyMapping[keyIndex] = new KeyOrMouse(0);
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keyMapping[keyIndex] = new KeyOrMouse(0);
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keyBox.Text = "Mouse1";
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keyBox.Text = "Mouse1";
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}
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}
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else if (PlayerInput.LeftButtonClicked())
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else if (PlayerInput.RightButtonClicked())
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{
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{
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keyMapping[keyIndex] = new KeyOrMouse(1);
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keyMapping[keyIndex] = new KeyOrMouse(1);
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keyBox.Text = "Mouse2";
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keyBox.Text = "Mouse2";
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