Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
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@@ -301,8 +301,8 @@ namespace Barotrauma.Particles
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public void UpdateDrawPos()
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{
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drawPosition = Physics.Interpolate(prevPosition, position);
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drawRotation = Physics.Interpolate(prevRotation, rotation);
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drawPosition = Timing.Interpolate(prevPosition, position);
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drawRotation = Timing.Interpolate(prevRotation, rotation);
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prevPosition = position;
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prevRotation = rotation;
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