Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
This commit is contained in:
@@ -303,7 +303,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (gameStarted)
|
||||
{
|
||||
inGameHUD.Update((float)Physics.step);
|
||||
inGameHUD.Update((float)Timing.Step);
|
||||
|
||||
if (respawnManager != null) respawnManager.Update(deltaTime);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user