Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)

This commit is contained in:
Regalis
2016-10-04 19:21:05 +03:00
parent ff326bdc00
commit 050f7ffc83
19 changed files with 112 additions and 128 deletions

View File

@@ -303,7 +303,7 @@ namespace Barotrauma.Networking
if (gameStarted)
{
inGameHUD.Update((float)Physics.step);
inGameHUD.Update((float)Timing.Step);
if (respawnManager != null) respawnManager.Update(deltaTime);