Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
This commit is contained in:
@@ -148,8 +148,8 @@ namespace Barotrauma
|
||||
editingHUD = CreateEditingHUD();
|
||||
}
|
||||
|
||||
editingHUD.Update(0.016f);
|
||||
editingHUD.Draw(spriteBatch);
|
||||
editingHUD.Update((float)Physics.step);
|
||||
|
||||
if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user