Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
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@@ -148,8 +148,8 @@ namespace Barotrauma
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editingHUD = CreateEditingHUD();
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}
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editingHUD.Update(0.016f);
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editingHUD.Draw(spriteBatch);
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editingHUD.Update((float)Physics.step);
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if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
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@@ -325,7 +325,7 @@ namespace Barotrauma
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public void UpdateTransform()
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{
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DrawPosition = Physics.Interpolate(prevPosition, Position);
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DrawPosition = Timing.Interpolate(prevPosition, Position);
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}
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//math/physics stuff ----------------------------------------------------
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@@ -178,7 +178,7 @@ namespace Barotrauma
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editingHUD = CreateEditingHUD();
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}
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editingHUD.Update((float)Physics.step);
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editingHUD.Update((float)Timing.Step);
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editingHUD.Draw(spriteBatch);
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if (!PlayerInput.LeftButtonClicked()) return;
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