Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)

This commit is contained in:
Regalis
2016-10-04 19:21:05 +03:00
parent ff326bdc00
commit 050f7ffc83
19 changed files with 112 additions and 128 deletions

View File

@@ -148,8 +148,8 @@ namespace Barotrauma
editingHUD = CreateEditingHUD();
}
editingHUD.Update(0.016f);
editingHUD.Draw(spriteBatch);
editingHUD.Update((float)Physics.step);
if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;

View File

@@ -325,7 +325,7 @@ namespace Barotrauma
public void UpdateTransform()
{
DrawPosition = Physics.Interpolate(prevPosition, Position);
DrawPosition = Timing.Interpolate(prevPosition, Position);
}
//math/physics stuff ----------------------------------------------------

View File

@@ -178,7 +178,7 @@ namespace Barotrauma
editingHUD = CreateEditingHUD();
}
editingHUD.Update((float)Physics.step);
editingHUD.Update((float)Timing.Step);
editingHUD.Draw(spriteBatch);
if (!PlayerInput.LeftButtonClicked()) return;