Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
This commit is contained in:
@@ -901,7 +901,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
editingHUD.Draw(spriteBatch);
|
||||
editingHUD.Update((float)Physics.step);
|
||||
editingHUD.Update((float)Timing.Step);
|
||||
|
||||
if (!prefab.IsLinkable) return;
|
||||
|
||||
@@ -929,7 +929,7 @@ namespace Barotrauma
|
||||
|
||||
if (editingHUD.Rect.Height > 60)
|
||||
{
|
||||
editingHUD.Update((float)Physics.step);
|
||||
editingHUD.Update((float)Timing.Step);
|
||||
editingHUD.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user