Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)

This commit is contained in:
Regalis
2016-10-04 19:21:05 +03:00
parent ff326bdc00
commit 050f7ffc83
19 changed files with 112 additions and 128 deletions
+2 -2
View File
@@ -190,7 +190,7 @@ namespace Barotrauma
frame.Draw(spriteBatch);
}
public static void UpdateHud(Item item,Character character)
public static void UpdateHud(Item item, Character character)
{
if (frame == null || frame.UserData != item)
{
@@ -200,7 +200,7 @@ namespace Barotrauma
if (frame == null) return;
frame.Update((float)Physics.step);
frame.Update((float)Timing.Step);
}
}
}