Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)

This commit is contained in:
Regalis
2016-10-04 19:21:05 +03:00
parent ff326bdc00
commit 050f7ffc83
19 changed files with 112 additions and 128 deletions
+1 -1
View File
@@ -366,7 +366,7 @@ namespace Barotrauma.Items.Components
break;
case "trigger_in":
item.Use((float)Physics.step, null);
item.Use((float)Timing.Step, null);
break;
}
}