Changed GUIMessageBox.MessageBoxes from a queue to a list to make it easier to remove messageboxes that aren't currently visible, fixed clients creating multiple "permissions changed" messageboxes if there's another messagebox on the screen
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@@ -480,11 +480,10 @@ namespace Barotrauma
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DrawMessages(spriteBatch, (float)deltaTime);
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if (GUIMessageBox.MessageBoxes.Count>0)
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if (GUIMessageBox.VisibleBox != null)
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{
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var messageBox = GUIMessageBox.MessageBoxes.Peek();
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if (messageBox != null) messageBox.Draw(spriteBatch);
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}
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GUIMessageBox.VisibleBox.Draw(spriteBatch);
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}
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if (pauseMenuOpen)
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{
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@@ -516,14 +515,10 @@ namespace Barotrauma
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GameMain.Config.SettingsFrame.AddToGUIUpdateList();
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}
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if (GUIMessageBox.MessageBoxes.Count > 0)
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if (GUIMessageBox.VisibleBox != null)
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{
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var messageBox = GUIMessageBox.MessageBoxes.Peek();
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if (messageBox != null)
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{
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messageBox.AddToGUIUpdateList();
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}
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}
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GUIMessageBox.VisibleBox.AddToGUIUpdateList();
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}
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}
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public static void Update(float deltaTime)
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@@ -538,14 +533,10 @@ namespace Barotrauma
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GameMain.Config.SettingsFrame.Update(deltaTime);
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}
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if (GUIMessageBox.MessageBoxes.Count > 0)
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if (GUIMessageBox.VisibleBox != null)
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{
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var messageBox = GUIMessageBox.MessageBoxes.Peek();
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if (messageBox != null)
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{
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messageBox.Update(deltaTime);
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}
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}
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GUIMessageBox.VisibleBox.Update(deltaTime);
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}
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}
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public static void AddMessage(string message, Color color, float lifeTime = 3.0f, bool playSound = true)
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@@ -5,7 +5,7 @@ namespace Barotrauma
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{
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public class GUIMessageBox : GUIFrame
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{
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public static Queue<GUIComponent> MessageBoxes = new Queue<GUIComponent>();
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public static List<GUIComponent> MessageBoxes = new List<GUIComponent>();
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const int DefaultWidth=400, DefaultHeight=250;
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@@ -17,7 +17,7 @@ namespace Barotrauma
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public static GUIComponent VisibleBox
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{
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get { return MessageBoxes.Count==0 ? null : MessageBoxes.Peek(); }
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get { return MessageBoxes.Count == 0 ? null : MessageBoxes[0]; }
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}
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public string Text
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@@ -60,7 +60,7 @@ namespace Barotrauma
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x += this.Buttons[i].Rect.Width + 20;
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}
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MessageBoxes.Enqueue(this);
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MessageBoxes.Add(this);
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}
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@@ -68,7 +68,7 @@ namespace Barotrauma
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public bool Close(GUIButton button, object obj)
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{
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if (parent != null) parent.RemoveChild(this);
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if (MessageBoxes.Contains(this)) MessageBoxes.Dequeue();
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if (MessageBoxes.Contains(this)) MessageBoxes.Remove(this);
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return true;
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}
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