(b3c71807f) Updated to the latest version of GameAnalytics

This commit is contained in:
Joonas Rikkonen
2019-06-04 15:33:38 +03:00
parent 7babe75d18
commit 04f69dbe63
39 changed files with 132 additions and 212 deletions
@@ -219,10 +219,8 @@ namespace Barotrauma.Items.Components
{
dialogTag = "DialogSonarTargetLarge";
}
character.Speak(TextManager.GetWithVariables(dialogTag, new string[2] { "[direction]", "[count]" },
new string[2] { targetGroup.Key.ToString(), targetGroup.Value.Count.ToString() },
new bool[2] { true, false }), null, 0, "sonartarget" + targetGroup.Value[0].ID, 30);
character.Speak(TextManager.Get(dialogTag).Replace("[direction]", targetGroup.Key).Replace("[count]", targetGroup.Value.Count.ToString()),
null, 0, "sonartarget" + targetGroup.Value[0].ID, 30);
//prevent the character from reporting other targets in the group
for (int i = 1; i < targetGroup.Value.Count; i++)
@@ -241,7 +239,7 @@ namespace Barotrauma.Items.Components
int clockDir = (int)Math.Round((angle / MathHelper.TwoPi) * 12);
if (clockDir == 0) clockDir = 12;
return TextManager.GetWithVariable("roomname.subdiroclock", "[dir]", clockDir.ToString());
return TextManager.Get("roomname.subdiroclock").Replace("[dir]", clockDir.ToString());
}
private Vector2 GetTransducerPos()