(b3c71807f) Updated to the latest version of GameAnalytics

This commit is contained in:
Joonas Rikkonen
2019-06-04 15:33:38 +03:00
parent 7babe75d18
commit 04f69dbe63
39 changed files with 132 additions and 212 deletions
+13 -7
View File
@@ -149,7 +149,13 @@
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="Microsoft.CSharp" />
@@ -163,12 +169,6 @@
<Reference Include="NLog">
<HintPath>..\..\Libraries\NuGet\NLog.4.3.8\lib\net45\NLog.dll</HintPath>
</Reference>
<Reference Include="GameAnalytics.Mono">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
</Reference>
<Reference Include="System.Data.SQLite">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
</Reference>
<Reference Include="RestSharp">
<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
</Reference>
@@ -293,5 +293,11 @@
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
</Target>
</Project>
@@ -298,7 +298,7 @@ namespace Barotrauma
CloseServer();
SteamManager.ShutDown();
if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
}
public static void ResetFrameTime()
@@ -16,9 +16,10 @@ namespace Barotrauma
public void Greet(GameServer server, string codeWords, string codeResponse)
{
string greetingMessage = TextManager.GetWithVariable("TraitorStartMessage", "[targetname]", TargetCharacter.Name);
string moreAgentsMessage = TextManager.GetWithVariables("TraitorMoreAgentsMessage",
new string[2] { "[codewords]", "[coderesponse]" }, new string[2] { codeWords, codeResponse });
string greetingMessage = TextManager.Get("TraitorStartMessage").Replace("[targetname]", TargetCharacter.Name);
string moreAgentsMessage = TextManager.Get("TraitorMoreAgentsMessage")
.Replace("[codewords]", codeWords)
.Replace("[coderesponse]", codeResponse);
var greetingChatMsg = ChatMessage.Create(null, greetingMessage, ChatMessageType.Server, null);
var moreAgentsChatMsg = ChatMessage.Create(null, moreAgentsMessage, ChatMessageType.Server, null);
@@ -37,7 +38,7 @@ namespace Barotrauma
{
var ownerMsg = ChatMessage.Create(
null,//TextManager.Get("NewTraitor"),
TextManager.GetWithVariables("TraitorStartMessageServer", new string[2] { "[targetname]", "[traitorname]" }, new string[2] { TargetCharacter.Name, Character.Name }),
TextManager.Get("TraitorStartMessageServer").Replace("[targetname]", TargetCharacter.Name).Replace("[traitorname]", Character.Name),
ChatMessageType.MessageBox,
null
);
@@ -415,7 +415,7 @@ namespace Barotrauma.Networking
{
if (endRoundTimer <= 0.0f)
{
SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60"), ChatMessageType.Server);
SendChatMessage(TextManager.Get("CrewDeadNoRespawns").Replace("[time]", "60"), ChatMessageType.Server);
}
endRoundTimer += deltaTime;
}
@@ -728,7 +728,7 @@ namespace Barotrauma.Networking
if (matchingSub == null)
{
SendDirectChatMessage(
TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName),
TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
connectedClient, ChatMessageType.MessageBox);
}
else
@@ -35,7 +35,7 @@ namespace Barotrauma
inputThread.Start();
game.Run();
inputThread.Abort(); inputThread.Join();
if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
SteamManager.ShutDown();
#if !DEBUG
}
@@ -105,7 +105,7 @@ namespace Barotrauma
if (GameSettings.SendUserStatistics)
{
GameAnalytics.AddErrorEvent(EGAErrorSeverity.Error, crashReport);
GameAnalytics.OnStop();
GameAnalytics.OnQuit();
Console.Write("A crash report (\"crashreport.log\") was saved in the root folder of the game and sent to the developers.");
}
else
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="GameAnalytics.Mono.SDK" version="1.1.12" targetFramework="net45" />
<package id="GameAnalytics.Mono.SDK" version="2.1.6" targetFramework="net45" />
<package id="NLog" version="4.3.8" targetFramework="net45" />
<package id="RestSharp" version="105.2.3" targetFramework="net45" />
</packages>