(b3c71807f) Updated to the latest version of GameAnalytics
This commit is contained in:
@@ -149,7 +149,13 @@
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="Microsoft.CSharp" />
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@@ -163,12 +169,6 @@
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<Reference Include="NLog">
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<HintPath>..\..\Libraries\NuGet\NLog.4.3.8\lib\net45\NLog.dll</HintPath>
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</Reference>
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<Reference Include="GameAnalytics.Mono">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
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</Reference>
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<Reference Include="System.Data.SQLite">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="RestSharp">
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<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
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</Reference>
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@@ -293,5 +293,11 @@
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<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
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<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
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</Target>
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</Project>
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@@ -298,7 +298,7 @@ namespace Barotrauma
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CloseServer();
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SteamManager.ShutDown();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
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}
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public static void ResetFrameTime()
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@@ -16,9 +16,10 @@ namespace Barotrauma
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public void Greet(GameServer server, string codeWords, string codeResponse)
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{
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string greetingMessage = TextManager.GetWithVariable("TraitorStartMessage", "[targetname]", TargetCharacter.Name);
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string moreAgentsMessage = TextManager.GetWithVariables("TraitorMoreAgentsMessage",
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new string[2] { "[codewords]", "[coderesponse]" }, new string[2] { codeWords, codeResponse });
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string greetingMessage = TextManager.Get("TraitorStartMessage").Replace("[targetname]", TargetCharacter.Name);
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string moreAgentsMessage = TextManager.Get("TraitorMoreAgentsMessage")
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.Replace("[codewords]", codeWords)
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.Replace("[coderesponse]", codeResponse);
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var greetingChatMsg = ChatMessage.Create(null, greetingMessage, ChatMessageType.Server, null);
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var moreAgentsChatMsg = ChatMessage.Create(null, moreAgentsMessage, ChatMessageType.Server, null);
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@@ -37,7 +38,7 @@ namespace Barotrauma
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{
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var ownerMsg = ChatMessage.Create(
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null,//TextManager.Get("NewTraitor"),
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TextManager.GetWithVariables("TraitorStartMessageServer", new string[2] { "[targetname]", "[traitorname]" }, new string[2] { TargetCharacter.Name, Character.Name }),
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TextManager.Get("TraitorStartMessageServer").Replace("[targetname]", TargetCharacter.Name).Replace("[traitorname]", Character.Name),
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ChatMessageType.MessageBox,
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null
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);
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@@ -415,7 +415,7 @@ namespace Barotrauma.Networking
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{
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if (endRoundTimer <= 0.0f)
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{
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SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60"), ChatMessageType.Server);
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SendChatMessage(TextManager.Get("CrewDeadNoRespawns").Replace("[time]", "60"), ChatMessageType.Server);
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}
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endRoundTimer += deltaTime;
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}
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@@ -728,7 +728,7 @@ namespace Barotrauma.Networking
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if (matchingSub == null)
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{
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SendDirectChatMessage(
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TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName),
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TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
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connectedClient, ChatMessageType.MessageBox);
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}
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else
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@@ -35,7 +35,7 @@ namespace Barotrauma
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inputThread.Start();
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game.Run();
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inputThread.Abort(); inputThread.Join();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
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SteamManager.ShutDown();
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#if !DEBUG
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}
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@@ -105,7 +105,7 @@ namespace Barotrauma
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if (GameSettings.SendUserStatistics)
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{
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GameAnalytics.AddErrorEvent(EGAErrorSeverity.Error, crashReport);
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GameAnalytics.OnStop();
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GameAnalytics.OnQuit();
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Console.Write("A crash report (\"crashreport.log\") was saved in the root folder of the game and sent to the developers.");
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}
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else
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="GameAnalytics.Mono.SDK" version="1.1.12" targetFramework="net45" />
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<package id="GameAnalytics.Mono.SDK" version="2.1.6" targetFramework="net45" />
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<package id="NLog" version="4.3.8" targetFramework="net45" />
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<package id="RestSharp" version="105.2.3" targetFramework="net45" />
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</packages>
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