(b3c71807f) Updated to the latest version of GameAnalytics

This commit is contained in:
Joonas Rikkonen
2019-06-04 15:33:38 +03:00
parent 7babe75d18
commit 04f69dbe63
39 changed files with 132 additions and 212 deletions
@@ -80,8 +80,8 @@
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
@@ -101,7 +101,7 @@
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
@@ -350,13 +350,13 @@
<Import Project="ClientCode.projitems" Label="Shared" />
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
</Target>
<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
+8 -7
View File
@@ -79,8 +79,8 @@
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
@@ -100,7 +100,7 @@
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
@@ -271,13 +271,12 @@
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
</Target>
<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
@@ -288,8 +287,10 @@
<Target Name="AfterBuild">
<!-- Write version number to a "Version.txt" file in the output folder -->
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
</GetAssemblyIdentity>
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
<Exec Command="echo v%(CurrentAssembly.Version) &gt; $(TargetDir)Version.txt">
</Exec>
</Target>
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
</Project>
@@ -43,7 +43,7 @@ namespace Barotrauma
{
return text;
}
text = TextManager.GetWithVariable(textTag, "[key]", keyBind);
text = TextManager.Get(textTag).Replace("[key]", keyBind);
cachedHudTexts.Add(textTag + keyBind, text);
return text;
}
@@ -119,9 +119,11 @@ namespace Barotrauma
if ((int)newLevel > (int)prevLevel)
{
GUI.AddMessage(
TextManager.GetWithVariables("SkillIncreased", new string[3] { "[name]", "[skillname]", "[newlevel]" },
new string[3] { Name, TextManager.Get("SkillName." + skillIdentifier), ((int)newLevel).ToString() },
new bool[3] { false, true, false }), Color.Green);
TextManager.Get("SkillIncreased")
.Replace("[name]", Name)
.Replace("[skillname]", TextManager.Get("SkillName." + skillIdentifier))
.Replace("[newlevel]", ((int)newLevel).ToString()),
Color.Green);
}
}
@@ -26,7 +26,7 @@ namespace Barotrauma
}
else if (state != InfectionState.Active && Character.Controlled == character)
{
GUI.AddMessage(TextManager.GetWithVariable("HuskActivate", "[Attack]", GameMain.Config.KeyBind(InputType.Attack).ToString()),
GUI.AddMessage(TextManager.Get("HuskActivate").Replace("[Attack]", GameMain.Config.KeyBind(InputType.Attack).ToString()),
Color.Red);
}
}
@@ -893,7 +893,7 @@ namespace Barotrauma
{
if (NetworkMember != null) NetworkMember.Disconnect();
SteamManager.ShutDown();
if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
base.OnExiting(sender, args);
}
}
@@ -113,8 +113,8 @@ namespace Barotrauma
if (GameMain.Client != null && interactor == Character.Controlled)
{
var msgBox = new GUIMessageBox("", TextManager.GetWithVariable("CampaignEnterOutpostPrompt", "[locationname]",
Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
.Replace("[locationname]", Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
{
UserData = "watchmanprompt"
@@ -125,12 +125,12 @@ namespace Barotrauma
}
else if (leavingSub.AtEndPosition)
{
endRoundButton.Text = ToolBox.LimitString(TextManager.GetWithVariable("EnterLocation", "[locationname]", Map.SelectedLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.SelectedLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
endRoundButton.Visible = true;
}
else if (leavingSub.AtStartPosition)
{
endRoundButton.Text = ToolBox.LimitString(TextManager.GetWithVariable("EnterLocation", "[locationname]", Map.CurrentLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.CurrentLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
endRoundButton.Visible = true;
}
else
@@ -189,8 +189,8 @@ namespace Barotrauma
{
return;
}
var msgBox = new GUIMessageBox("", TextManager.GetWithVariable("CampaignEnterOutpostPrompt", "[locationname]",
leavingSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
.Replace("[locationname]", leavingSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
{
UserData = "watchmanprompt"
@@ -230,7 +230,7 @@ namespace Barotrauma.Tutorials
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
RemoveCompletedObjective(segments[6]);
yield return new WaitForSeconds(3f, false);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
SetHighlight(captain_navConsole.Item, false);
SetHighlight(captain_sonar.Item, false);
SetHighlight(captain_statusMonitor, false);
@@ -123,7 +123,7 @@ namespace Barotrauma
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), Mission.Name, font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), TextManager.GetWithVariable("MissionReward", "[reward]", Mission.Reward.ToString()));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), TextManager.Get("MissionReward").Replace("[reward]", Mission.Reward.ToString()));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), Mission.Description, wrap: true);
}
@@ -44,6 +44,19 @@ namespace Barotrauma
GUIListBox infoTextBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedFrame.RectTransform));
string summaryText = TextManager.Get(gameOver ? "RoundSummaryGameOver" :
(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"));
int width = 760, height = 500;
GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.5f), frame.RectTransform, Anchor.Center, minSize: new Point(width, height)));
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.03f
};
GUIListBox infoTextBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedFrame.RectTransform));
string summaryText = TextManager.GetWithVariables(gameOver ? "RoundSummaryGameOver" :
(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"), new string[2] { "[sub]", "[location]" },
new string[2] { Submarine.MainSub.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
@@ -76,7 +89,7 @@ namespace Barotrauma
if (GameMain.GameSession.Mission.Completed && singleplayer)
{
var missionReward = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
TextManager.GetWithVariable("MissionReward", "[reward]", GameMain.GameSession.Mission.Reward.ToString()));
TextManager.Get("MissionReward").Replace("[reward]", GameMain.GameSession.Mission.Reward.ToString()));
}
}
}
@@ -110,7 +110,7 @@ namespace Barotrauma.Items.Components
if (child.UserData is Hull hull)
{
if (hull.Submarine == null || !hull.Submarine.IsOutpost) { continue; }
string text = TextManager.GetWithVariable("MiniMapOutpostDockingInfo", "[outpost]", hull.Submarine.Name);
string text = TextManager.Get("MiniMapOutpostDockingInfo").Replace("[outpost]", hull.Submarine.Name);
Vector2 textSize = GUI.Font.MeasureString(text);
Vector2 textPos = child.Center;
if (textPos.X + textSize.X / 2 > submarineContainer.Rect.Right)
@@ -290,9 +290,9 @@ namespace Barotrauma.Items.Components
noPowerTip = TextManager.Get("SteeringNoPowerTip");
autoPilotMaintainPosTip = TextManager.Get("SteeringAutoPilotMaintainPosTip");
autoPilotLevelStartTip = TextManager.GetWithVariable("SteeringAutoPilotLocationTip", "[locationname]",
autoPilotLevelStartTip = TextManager.Get("SteeringAutoPilotLocationTip").Replace("[locationname]",
GameMain.GameSession?.StartLocation == null ? "Start" : GameMain.GameSession.StartLocation.Name);
autoPilotLevelEndTip = TextManager.GetWithVariable("SteeringAutoPilotLocationTip", "[locationname]",
autoPilotLevelEndTip = TextManager.Get("SteeringAutoPilotLocationTip").Replace("[locationname]",
GameMain.GameSession?.EndLocation == null ? "End" : GameMain.GameSession.EndLocation.Name);
steerArea = new GUICustomComponent(new RectTransform(new Point(viewSize), GuiFrame.RectTransform, Anchor.CenterLeft),
@@ -120,13 +120,13 @@ namespace Barotrauma.Items.Components
if (uiElements[i] is GUIButton button)
{
button.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
TextManager.Get("connection.signaloutx").Replace("[num]", (i + 1).ToString()) :
customInterfaceElementList[i].Label;
}
else if (uiElements[i] is GUITickBox tickBox)
{
tickBox.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
TextManager.Get("connection.signaloutx").Replace("[num]", (i + 1).ToString()) :
customInterfaceElementList[i].Label;
}
}
@@ -721,7 +721,7 @@ namespace Barotrauma
var shadowSprite = GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0];
string toolTip = mouseOnHealthInterface ? TextManager.Get("QuickUseAction.UseTreatment") :
Character.Controlled.FocusedItem != null ?
TextManager.GetWithVariable("PutItemIn", "[itemname]", Character.Controlled.FocusedItem.Name, true) :
TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) :
TextManager.Get("DropItem");
int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X);
int textSpacing = (int)(15 * GUI.Scale);
@@ -771,11 +771,11 @@ namespace Barotrauma
{
if (idJob == null)
{
description = TextManager.GetWithVariable("IDCardName", "[name]", idName);
description = TextManager.Get("IDCardName").Replace("[name]", idName);
}
else
{
description = TextManager.GetWithVariables("IDCardNameJob", new string[2] { "[name]", "[job]" }, new string[2] { idName, idJob }, new bool[2] { false, true });
description = TextManager.Get("IDCardNameJob").Replace("[name]", idName).Replace("[job]", idJob);
}
if (!string.IsNullOrEmpty(item.Description))
{
@@ -754,7 +754,7 @@ namespace Barotrauma
itemInUseWarning.RectTransform.NonScaledSize = new Point(mergedHUDRect.Width, (int)(50 * GUI.Scale));
if (itemInUseWarning.UserData != otherCharacter)
{
itemInUseWarning.Text = TextManager.GetWithVariable("ItemInUse", "[character]", otherCharacter.Name);
itemInUseWarning.Text = TextManager.Get("ItemInUse").Replace("[character]", otherCharacter.Name);
itemInUseWarning.UserData = otherCharacter;
}
break;
@@ -281,7 +281,7 @@ namespace Barotrauma
{
CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game and sent to the developers.");
GameAnalytics.AddErrorEvent(EGAErrorSeverity.Critical, crashReport);
GameAnalytics.OnStop();
GameAnalytics.OnQuit();
}
else
{
@@ -80,8 +80,8 @@
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
@@ -132,7 +132,7 @@
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
@@ -306,13 +306,13 @@
<Import Project="ClientCode.projitems" Label="Shared" />
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets'))" />
</Target>
<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" />
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="GameAnalytics.Mono.SDK" version="1.1.12" targetFramework="net45" />
<package id="GameAnalytics.Mono.SDK" version="2.1.6" targetFramework="net45" />
<package id="Microsoft.NETCore.Platforms" version="3.0.0-preview.19073.11" targetFramework="net45" />
<package id="MonoGame.Framework.DesktopGL" version="3.7.1.189" targetFramework="net45" />
<package id="MonoGame.Framework.WindowsDX" version="3.7.1.189" targetFramework="net45" />