Renaming fields for consistency

This commit is contained in:
Joonas Rikkonen
2017-11-14 22:45:22 +02:00
parent 5f4bf48449
commit 04e3710a65
15 changed files with 83 additions and 108 deletions
@@ -74,7 +74,7 @@ namespace Barotrauma
{
StructurePrefab sp = Load(el);
list.Add(sp);
List.Add(sp);
}
}
}
@@ -84,8 +84,8 @@ namespace Barotrauma
StructurePrefab sp = new StructurePrefab();
sp.name = element.Name.ToString();
sp.tags = new List<string>();
sp.tags.AddRange(element.GetAttributeString("tags", "").Split(','));
sp.Tags = new List<string>();
sp.Tags.AddRange(element.GetAttributeString("tags", "").Split(','));
foreach (XElement subElement in element.Elements())
{
@@ -140,8 +140,8 @@ namespace Barotrauma
sp.maxHealth = element.GetAttributeFloat("health", 100.0f);
sp.resizeHorizontal = element.GetAttributeBool("resizehorizontal", false);
sp.resizeVertical = element.GetAttributeBool("resizevertical", false);
sp.ResizeHorizontal = element.GetAttributeBool("resizehorizontal", false);
sp.ResizeVertical = element.GetAttributeBool("resizevertical", false);
sp.isPlatform = element.GetAttributeBool("platform", false);
sp.stairDirection = (Direction)Enum.Parse(typeof(Direction), element.GetAttributeString("stairdirection", "None"), true);
@@ -169,15 +169,15 @@ namespace Barotrauma
else
{
Vector2 placeSize = size;
if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
newRect = Submarine.AbsRect(placePosition, placeSize);
if (PlayerInput.LeftButtonReleased())
{
//don't allow resizing width/height to zero
if ((!resizeHorizontal || placeSize.X != 0.0f) && (!resizeVertical || placeSize.Y != 0.0f))
if ((!ResizeHorizontal || placeSize.X != 0.0f) && (!ResizeVertical || placeSize.Y != 0.0f))
{
newRect.Location -= MathUtils.ToPoint(Submarine.MainSub.Position);