Renaming fields for consistency

This commit is contained in:
Joonas Rikkonen
2017-11-14 22:45:22 +02:00
parent 5f4bf48449
commit 04e3710a65
15 changed files with 83 additions and 108 deletions
@@ -14,11 +14,15 @@ namespace Barotrauma
partial class MapEntityPrefab
{
public static List<MapEntityPrefab> list = new List<MapEntityPrefab>();
public readonly static List<MapEntityPrefab> List = new List<MapEntityPrefab>();
protected string name;
public List<string> tags;
public List<string> Tags
{
get;
protected set;
}
protected bool isLinkable;
@@ -30,8 +34,8 @@ namespace Barotrauma
protected ConstructorInfo constructor;
//is it possible to stretch the entity horizontally/vertically
public bool resizeHorizontal { get; protected set; }
public bool resizeVertical { get; protected set; }
public bool ResizeHorizontal { get; protected set; }
public bool ResizeVertical { get; protected set; }
//which prefab has been selected for placing
protected static MapEntityPrefab selected;
@@ -60,17 +64,7 @@ namespace Barotrauma
{
get { return isLinkable; }
}
public bool ResizeHorizontal
{
get { return resizeHorizontal; }
}
public bool ResizeVertical
{
get { return resizeVertical; }
}
public MapEntityCategory Category
{
get;
@@ -102,27 +96,27 @@ namespace Barotrauma
ep.name = "Hull";
ep.Description = "Hulls determine which parts are considered to be \"inside the sub\". Generally every room should be enclosed by a hull.";
ep.constructor = typeof(Hull).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) });
ep.resizeHorizontal = true;
ep.resizeVertical = true;
list.Add(ep);
ep.ResizeHorizontal = true;
ep.ResizeVertical = true;
List.Add(ep);
ep = new MapEntityPrefab();
ep.name = "Gap";
ep.Description = "Gaps allow water and air to flow between two hulls. ";
ep.constructor = typeof(Gap).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) });
ep.resizeHorizontal = true;
ep.resizeVertical = true;
list.Add(ep);
ep.ResizeHorizontal = true;
ep.ResizeVertical = true;
List.Add(ep);
ep = new MapEntityPrefab();
ep.name = "Waypoint";
ep.constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) });
list.Add(ep);
List.Add(ep);
ep = new MapEntityPrefab();
ep.name = "Spawnpoint";
ep.constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) });
list.Add(ep);
List.Add(ep);
}
public MapEntityPrefab()
@@ -144,8 +138,8 @@ namespace Barotrauma
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
Rectangle newRect = Submarine.AbsRect(placePosition, placeSize);
newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
@@ -196,7 +190,7 @@ namespace Barotrauma
{
if (caseSensitive)
{
foreach (MapEntityPrefab prefab in list)
foreach (MapEntityPrefab prefab in List)
{
if (prefab.name == name || (prefab.Aliases != null && prefab.Aliases.Contains(name))) return prefab;
}
@@ -204,7 +198,7 @@ namespace Barotrauma
else
{
name = name.ToLowerInvariant();
foreach (MapEntityPrefab prefab in list)
foreach (MapEntityPrefab prefab in List)
{
if (prefab.name.ToLowerInvariant() == name || (prefab.Aliases != null && prefab.Aliases.Any(a => a.ToLowerInvariant() == name))) return prefab;
}